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[color=grey]Who is Neddie? Anarchid? Forever?[/color]
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[color=grey]Who is Neddie? Anarchid? Forever?[/color]
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Quote @Saktoth> Then you realize that the most important factor in what enemies a unit faces is how popular those units are on the battlefield, and you need empirical statistics on what is actually built...
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Quote @Saktoth> Then you realize that the most important factor in what enemies a unit faces is how popular those units are on the battlefield, and you need empirical statistics on what is actually built...
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No. Peoples seem to forget about some units because they are under-used. That makes a pro different from newbes or noobs.
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No. Peoples seem to forget about some units because they are under-used. That makes a pro different from newbes or noobs.
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E.g: Hammers were OP some time ago. Why did nobody build, scynthe/sniper/glaive, scorcher/ravager, kodachi/pillager, pene/scrubber, pyro/firewalker, roach/bandit, fleas/crabe, phönix, blastwings/brawler.
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E.g: Hammers were OP some time ago. Why did nobody build, scynthe/sniper/glaive, scorcher/ravager, kodachi/pillager, pene/scrubber, pyro/firewalker, roach/bandit, fleas/crabe, phönix, blastwings/brawler.
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[color=grey]If the cheap things doesn't work, _maybe_ not hammer's speed or range is the issue, but hp or a too big sight radius.
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[color=grey]If the cheap things doesn't work, _maybe_ not hammer's speed or range is the issue, but hp or a too big sight radius.
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A low sight radius opens a possibility for scout wars (rector has a cheap jammer) and killing enemy scouts will cost them metal if you can't afford more expensive units like crabe or firewalker.
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A low sight radius opens a possibility for scout wars (rector has a cheap jammer) and killing enemy scouts will cost them metal if you can't afford more expensive units like crabe or firewalker.
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If the enemy could spam dirtboxes, he has another factory and you can do it too.
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If the enemy could spam dirtboxes, he has another factory and you can do it too.
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The problem is remembering and finding the best strategy in the short time you have.
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The problem is remembering and finding the best strategy in the short time you have.
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To know more than just one strategy how to beat something. The enemy can't counter everything except he is better than you are - then hammers would only be a tool like any other.[/color]
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To know more than just one strategy how to beat something. The enemy can't counter everything except he is better than you are - then hammers would only be a tool like any other.[/color]
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But players want to use just 1 or maybe 2 units, not 5 different.
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If they have to be in different formations, depending on situation, this might be too micro heavy for most peoples.
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E.g: Retreat the damaged unit out of a death ball, adjust repair zones and retreat pathes (how to use this widget? :), scout with dirtboxes, but don't penetrate the front defense line to let other defense shot at them too - impossible without (not existing) widget.
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