Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Power Indicator Value

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/26/2013 11:40:28 PMDErankNeonSturm before revert after revert
11/26/2013 11:32:52 PMDErankNeonSturm before revert after revert
Before After
1 [color=grey]Who is Neddie? Anarchid? Forever?[/color] 1 [color=grey]Who is Neddie? Anarchid? Forever?[/color]
2 \n 2 \n
3 Quote @Saktoth> Then you realize that the most important factor in what enemies a unit faces is how popular those units are on the battlefield, and you need empirical statistics on what is actually built... 3 Quote @Saktoth> Then you realize that the most important factor in what enemies a unit faces is how popular those units are on the battlefield, and you need empirical statistics on what is actually built...
4 \n 4 \n
5 No. Peoples seem to forget about some units because they are under-used. That makes a pro different from newbes or noobs. 5 No. Peoples seem to forget about some units because they are under-used. That makes a pro different from newbes or noobs.
6 \n 6 \n
7 E.g: Hammers were OP some time ago. Why did nobody build, scynthe/sniper/glaive, scorcher/ravager, kodachi/pillager, pene/scrubber, pyro/firewalker, roach/bandit, fleas/crabe, phönix, blastwings/brawler. 7 E.g: Hammers were OP some time ago. Why did nobody build, scynthe/sniper/glaive, scorcher/ravager, kodachi/pillager, pene/scrubber, pyro/firewalker, roach/bandit, fleas/crabe, phönix, blastwings/brawler.
8 \n 8 \n
9 [color=grey]If the cheap things doesn't work, _maybe_ not hammer's speed or range is the issue, but hp or a too big sight radius. 9 [color=grey]If the cheap things doesn't work, _maybe_ not hammer's speed or range is the issue, but hp or a too big sight radius.
10 A low sight radius opens a possibility for scout wars (rector has a cheap jammer) and killing enemy scouts will cost them metal if you can't afford more expensive units like crabe or firewalker. 10 A low sight radius opens a possibility for scout wars (rector has a cheap jammer) and killing enemy scouts will cost them metal if you can't afford more expensive units like crabe or firewalker.
11 \n 11 \n
12 If the enemy could spam dirtboxes, he has another factory and you can do it too. 12 If the enemy could spam dirtboxes, he has another factory and you can do it too.
13 The problem is remembering and finding the best strategy in the short time you have. 13 The problem is remembering and finding the best strategy in the short time you have.
14 To know more than just one strategy how to beat something. The enemy can't counter everything except he is better than you are - then hammers would only be a tool like any other.[/color] 14 To know more than just one strategy how to beat something. The enemy can't counter everything except he is better than you are - then hammers would only be a tool like any other.[/color]
15 \n
16 But players want to use just 1 or maybe 2 units, not 5 different.
17 If they have to be in different formations, depending on situation, this might be too micro heavy for most peoples.
18 E.g: Retreat the damaged unit out of a death ball, adjust repair zones and retreat pathes (how to use this widget? :), scout with dirtboxes, but don't penetrate the front defense line to let other defense shot at them too - impossible without (not existing) widget.