1 |
So how do you weigh in air vs ground movement? Slope tolerance? Turning radius? Flat multipliers? Something nonlinear, like "it depends on the other stats of the unts"? Then you're likely to end up with (way) more variables (as in, coefficients/parameters for your PIV functions) than you can handle.
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1 |
So how do you weigh in air vs ground movement? Slope tolerance? Turning radius? Flat multipliers? Something nonlinear, like "it depends on the other stats of the unts"? Then you're likely to end up with (way) more variables (as in, coefficients/parameters for your PIV functions) than you can handle.
|
2 |
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2 |
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|
3 |
Some more things: Projectile speed? Outranging (note that this depends on stats of [i]other[/i] units!)? Leaving a wreck? Missile arc? Leading/non-leading?
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3 |
Some more things: Projectile speed? Outranging (note that this depends on stats of [i]other[/i] units!)? Leaving a wreck? Missile arc? Leading/non-leading?
|
4 |
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4 |
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5 |
And
then
of
course
special
things
like
dguns,
buildpower
(
+rez)
,
jump,
puppy
grey
goo
ability.
.
.
|
5 |
And
then
of
course
special
things
like
dguns,
buildpower
(
+rez)
,
jump,
puppy
grey
goo
ability
and
most
importantly
micro
gains.
.
.
|