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Power Indicator Value

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Date Editor Before After
11/27/2013 2:13:02 AMGBrankTheEloIsALie before revert after revert
Before After
1 So how do you weigh in air vs ground movement? Slope tolerance? Turning radius? Flat multipliers? Something nonlinear, like "it depends on the other stats of the unts"? Then you're likely to end up with (way) more variables (as in, coefficients/parameters for your PIV functions) than you can handle. 1 So how do you weigh in air vs ground movement? Slope tolerance? Turning radius? Flat multipliers? Something nonlinear, like "it depends on the other stats of the unts"? Then you're likely to end up with (way) more variables (as in, coefficients/parameters for your PIV functions) than you can handle.
2 \n 2 \n
3 Some more things: Projectile speed? Outranging (note that this depends on stats of [i]other[/i] units!)? Leaving a wreck? Missile arc? Leading/non-leading? 3 Some more things: Projectile speed? Outranging (note that this depends on stats of [i]other[/i] units!)? Leaving a wreck? Missile arc? Leading/non-leading?
4 \n 4 \n
5 And then of course special things like dguns, buildpower ( +rez) , jump, puppy grey goo ability. . . 5 And then of course special things like dguns, buildpower ( +rez) , jump, puppy grey goo ability and most importantly micro gains. . .