1 |
Chaotic clusters: Lots of line-move orders to keep units in sensible positions. Generally you do not want 'formations', as such, as where units need to be change dramatically in response to enemy movements. You won't get napoleonic boxes of units marching into eachother, such formations are totally ineffective in Zero-K anyway.
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1 |
Chaotic clusters: Lots of line-move orders to keep units in sensible positions. Generally you do not want 'formations', as such, as where units need to be change dramatically in response to enemy movements. You won't get napoleonic boxes of units marching into eachother, such formations are totally ineffective in Zero-K anyway.
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2 |
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2 |
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3 |
- Priority: [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/LuaUI/Images/commands/states/wrench_med.png[/img]Put your factory on low priority at the start of the game, then expand quickly with your commander.
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3 |
- Priority: [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/LuaUI/Images/commands/states/wrench_med.png[/img]Put your factory on low priority at the start of the game, then expand quickly with your commander.
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4 |
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4 |
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5 |
- Reclaim: You need to be constantly gaining enemy territory to take advantage of reclaim, or bait the enemy into attacking you where you are strong. When you kill a commander or large army, try to press forward and secure the area with your army, cons, and static defenses. Fight armies on your side, kill economy on his side (This also allows you to use your static-d).
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5 |
- Reclaim: You need to be constantly gaining enemy territory to take advantage of reclaim, or bait the enemy into attacking you where you are strong. When you kill a commander or large army, try to press forward and secure the area with your army, cons, and static defenses. Fight armies on your side, kill economy on his side (This also allows you to use your static-d).
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6 |
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6 |
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7 |
- Defense: The major mistake new players make is to build a ring of defenses around their starting 3 metal extractors. Much better is building a wall of defenses down the middle of the map but players even get over-zealous with this, cramming it with shields and Doomsday Machines. The huge range of highly effective defensive structures are not a 'trap', they all exist for a reason, but you can't win by defending the enemy to death.
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7 |
- Defense: The major mistake new players make is to build a ring of defenses around their starting 3 metal extractors. Much better is building a wall of defenses down the middle of the map but players even get over-zealous with this, cramming it with shields and Doomsday Machines. The huge range of highly effective defensive structures are not a 'trap', they all exist for a reason, but you can't win by defending the enemy to death.
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8 |
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8 |
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9 |
- Expanding: Spot enemy movement using radar, and build light defenses as you expand. Try to build them in a forward position, protecting the expansion behind them. The best way to defend is with a front line of defensive towers and a central position in the middle of the map with your forces, allowing them to react to the left or the right to enemy movement. 1 llt/defender every 1-3 metal extractors is fairly standard, but the more you can skimp on them the better: Which is why you need to learn how to naked expand if you ever manage to press the enemy so hard they stop raiding you.
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9 |
- Expanding: Spot enemy movement using radar, and build light defenses as you expand. Try to build them in a forward position, protecting the expansion behind them. The best way to defend is with a front line of defensive towers and a central position in the middle of the map with your forces, allowing them to react to the left or the right to enemy movement. 1 llt/defender every 1-3 metal extractors is fairly standard, but the more you can skimp on them the better: Which is why you need to learn how to naked expand if you ever manage to press the enemy so hard they stop raiding you.
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10 |
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10 |
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11 |
- Zero-K is incredibly aggressive. There is actually a lot of kind of kamikaze assaulting. In a real game, you rarely stay out of combat for more than a minute. This does not mean pouring from the factory into his defenses, it means building up a progressively larger roaming force constantly probing for weaknesses and skirmishing with the enemy.
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11 |
- Zero-K is incredibly aggressive. There is actually a lot of kind of kamikaze assaulting. In a real game, you rarely stay out of combat for more than a minute. This does not mean pouring from the factory into his defenses, it means building up a progressively larger roaming force constantly probing for weaknesses and skirmishing with the enemy.
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12 |
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12 |
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13 |
- What is spamming? Using all of your resources to make large armies is absolutely necessary. Resources in stockpile are wasted. Cheap units remain viable for most of the game, so making lots of a small units is often better than over-extending yourself on one large one. Spamming only a single unit type is usually non viable against an enemy who knows how to counter it, but certain units lend themselves to this quite well (The ravager is an example).
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13 |
- What is spamming? Using all of your resources to make large armies is absolutely necessary. Resources in stockpile are wasted. Cheap units remain viable for most of the game, so making lots of a small units is often better than over-extending yourself on one large one. Spamming only a single unit type is usually non viable against an enemy who knows how to counter it, but certain units lend themselves to this quite well (The ravager is an example).
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14 |
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14 |
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15 |
If
you
can
reliably
beat
CAI
in
10-15
minutes
you
are
as
ready
for
multiplayer
as
you
are
going
to
be.
Expect
to
be
bad
though.
Embrace
your
badness.
Enjoy
losing.
Play
against
people
who
are
better
than
you
and
marvel
at
the
incredibly
things
they
pull
off,
how
murderously
they
butcher
you
and
the
ridiculous
range
of
strategies
that
are
viable
in
this
game.
Copy
them
mercilessly
every
time
they
beat
you
(
Which
will
be
a
lot)
and
realize
that
you'll
be
seeing
and
learning
something
totally
new
each
game.
There
is
always
someone
better
than
you,
unless
you
are
Godde.
|
15 |
If
you
can
reliably
beat
CAI
in
10-15
minutes
you
are
as
ready
for
multiplayer
as
you
are
going
to
be.
I
don't
fault
you
for
wanting
to
prepare
but
if
you're
anxious
about
being
bad
the
first
time
you
play,
you
can't
help
that
much.
Embrace
your
badness.
Enjoy
losing.
Play
against
people
who
are
better
than
you
and
marvel
at
the
incredibly
things
they
pull
off,
how
murderously
they
butcher
you
and
the
ridiculous
range
of
strategies
that
are
viable
in
this
game.
Copy
them
mercilessly
every
time
they
beat
you
(
Which
will
be
a
lot)
and
realize
that
you'll
be
seeing
and
learning
something
totally
new
each
game.
There
is
always
someone
better
than
you,
unless
you
are
Godde.
|