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[quote]I can start this pretty soon.[/quote]
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[quote]I can start this pretty soon.[/quote]
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Wow, cool!
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Wow, cool!
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[quote]Its your idea tho so I expect some help with ideas for it.[/quote]
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[quote]Its your idea tho so I expect some help with ideas for it.[/quote]
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Fair enough. :)
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Fair enough. :)
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The "train" should be AI-controlled; if the defender can control it, then that's a different scenario - escape vs. escort. It needs to be pretty freaking tough, otherwise the attackers win once they get LoS on it. I think armed would be a good choice, but not very heavily; it should be relying on the defenders for protection, but have just enough firepower that the attackers have to be judicious in their approach.
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The "train" should be AI-controlled; if the defender can control it, then that's a different scenario - escape vs. escort. It needs to be pretty freaking tough, otherwise the attackers win once they get LoS on it. I think armed would be a good choice, but not very heavily; it should be relying on the defenders for protection, but have just enough firepower that the attackers have to be judicious in their approach.
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I like the idea of a convoy of units. Seems more train-like. :)
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I like the idea of a convoy of units. Seems more train-like. :)
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I think it needs to travel fast, so as to capture the excitement of a running battle. But that means it needs to travel a long way, or the scenario will be over before it gets interesting. here i maek u a picher
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I think it needs to travel fast, so as to capture the excitement of a running battle. But that means it needs to travel a long way, or the scenario will be over before it gets interesting. here i maek u a picher
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[img]http://imgur.
com/4KRSwrU[/img]
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[img]http://i.
imgur.
com/4KRSwrU.
png[/img]
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Maybe use [url=https://code.google.com/p/zero-k/source/detail?r=12168]the new Dominatrix[/url], which has a disable ray instead of the capture beam? I like the model, and I think "disable" is a good weapon for the train. It synergizes with anything the defender brings to the fight, and if the train is without defenders it can't damage the attackers on its own but will keep a weak attacking force from doing too much damage as it rushes past.
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Maybe use [url=https://code.google.com/p/zero-k/source/detail?r=12168]the new Dominatrix[/url], which has a disable ray instead of the capture beam? I like the model, and I think "disable" is a good weapon for the train. It synergizes with anything the defender brings to the fight, and if the train is without defenders it can't damage the attackers on its own but will keep a weak attacking force from doing too much damage as it rushes past.
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Maybe buff the HP? Or just have a lot of them in the convoy? The default speed of 2.2 is probably about right - that's faster than slow units, but slower than fast units, so you have a mix of "running ahead to keep up with the fight" and "lying in wait to ambush as the fight goes past". Maybe it could even go to 2.5? Pathing for vehicles through the Chicken Farm hills will be... interesting... but that's probably good. I *think* the low spots are all pathable but I'm just guessing by looking at [url=http://zero-k.info/Maps/Detail/7230]the heightmap[/url]. Maybe it needs acceleration and turn rate buffs to handle the hills better?
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Maybe buff the HP? Or just have a lot of them in the convoy? The default speed of 2.2 is probably about right - that's faster than slow units, but slower than fast units, so you have a mix of "running ahead to keep up with the fight" and "lying in wait to ambush as the fight goes past". Maybe it could even go to 2.5? Pathing for vehicles through the Chicken Farm hills will be... interesting... but that's probably good. I *think* the low spots are all pathable but I'm just guessing by looking at [url=http://zero-k.info/Maps/Detail/7230]the heightmap[/url]. Maybe it needs acceleration and turn rate buffs to handle the hills better?
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Put lots of metal features in the hills so the attackers have a source of income from reclaim. Scale back the plateau mex income for the defenders, probably waaaaay back. Make appropriate startboxes, spawn one commander per player with facplop and standard starting metal, and let 'er rip!
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Put lots of metal features in the hills so the attackers have a source of income from reclaim. Scale back the plateau mex income for the defenders, probably waaaaay back. Make appropriate startboxes, spawn one commander per player with facplop and standard starting metal, and let 'er rip!
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Play a bunch of times and see what happens. Keep changing the numbers until it feels "balanced", whatever that means. If any factories or units outright break the scenario (air? gunships?) then take 'em out.
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Play a bunch of times and see what happens. Keep changing the numbers until it feels "balanced", whatever that means. If any factories or units outright break the scenario (air? gunships?) then take 'em out.
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How's that?
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How's that?
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