1 |
You
can
basically
just
mess
around
until
Merciless
(
Or,
Cruel
Dominus
at
least)
.
The
game
can
still
be
challenging,
particularly
on
hardcore:
Plenty
of
players
will
just
get
freeze-locked
by
Hailrake,
which
means
dying
only
10
minutes
in.
In
standard
though,
the
only
obstacle
to
progress
is
when
you
hit
a
point
where
you
are
losing
XP
faster
from
dying
than
you
are
gaining
it
from
killing
things,
or
where
you
just
cannot
find
any
upgrades
to
your
equipment.
You
don't
even
lose
much
time
from
dying,
in
Normal
sometimes
it's
faster
to
die
than
to
waste
a
town
portal.
|
1 |
You
can
basically
just
mess
around
until
Merciless
(
Or,
Cruel
Dominus
at
least)
.
The
game
can
still
be
challenging,
particularly
on
hardcore:
Plenty
of
players
will
just
get
freeze-locked
by
Hailrake,
which
means
dying
only
10
minutes
in.
In
standard
though,
the
only
obstacle
to
progress
is
when
you
hit
a
point
where
you
are
losing
XP
faster
from
dying
than
you
are
gaining
it
from
killing
things,
or
where
you
just
cannot
find
any
upgrades
to
your
equipment.
That
tends
to
happen
only
in
act
3
merciless.
You
don't
even
lose
much
time
from
dying,
in
Normal
sometimes
it's
faster
to
die
than
to
waste
a
town
portal.
|
2 |
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2 |
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|
3 |
I don't just mean you'll use the one skill the whole game, and wont be able to experiment (Though it means leveling up a new gem and often changing socket colours or weapons) I mean at any one time, you'll only by using one or two damage skills. So it's just ground slam or heavy strike or spectral throw over and over and over.
|
3 |
I don't just mean you'll use the one skill the whole game, and wont be able to experiment (Though it means leveling up a new gem and often changing socket colours or weapons) I mean at any one time, you'll only by using one or two damage skills. So it's just ground slam or heavy strike or spectral throw over and over and over.
|
4 |
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|
4 |
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|
5 |
Auras are build decisions, out of combat, so that doesn't really factor. You do tend to use a mobility skill, but only for mobility: So it's just a kind of positioning mechanic, like walking. Positioning can matter, but it tends to just be about getting everything in your AoE and not getting sorrounded. Curses are generally only for bosses, since everything else dies in a few hits and is thus not worth cursing (The DPS you lose by spending your time cursing does not make up for the damage or lifesteal or whatever lost from doing so). If you use something like enduring cry you do have to hit the button every time your charges are about to expire, but that's about all there is to it.
|
5 |
Auras are build decisions, out of combat, so that doesn't really factor. You do tend to use a mobility skill, but only for mobility: So it's just a kind of positioning mechanic, like walking. Positioning can matter, but it tends to just be about getting everything in your AoE and not getting sorrounded. Curses are generally only for bosses, since everything else dies in a few hits and is thus not worth cursing (The DPS you lose by spending your time cursing does not make up for the damage or lifesteal or whatever lost from doing so). If you use something like enduring cry you do have to hit the button every time your charges are about to expire, but that's about all there is to it.
|
6 |
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|
6 |
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|
7 |
This is where Diablo 3 did it better. It had a lot more skills that were on cooldown, so you had to time them right to mitigate attacks, and position yourself to use them correctly when the cd was up. The resource management was more interesting: In PoE everything just drains from the same pool, so it's mostly just a cap on DPS (Which makes the game way more boring when it runs out) rather than about management or resource draining skills over non-draining or replenishing skills. Resource management is an out-of-combat thing in PoE (Other than hitting the potion button), you just need to make sure your regeneration is higher than your consumption. Though PoE's Flask system is lightyears ahead of Diablo 3's health orbs, I do feel that using a town portal a dozen times in a boss fight is a bit dodgey.
|
7 |
This is where Diablo 3 did it better. It had a lot more skills that were on cooldown, so you had to time them right to mitigate attacks, and position yourself to use them correctly when the cd was up. The resource management was more interesting: In PoE everything just drains from the same pool, so it's mostly just a cap on DPS (Which makes the game way more boring when it runs out) rather than about management or resource draining skills over non-draining or replenishing skills. Resource management is an out-of-combat thing in PoE (Other than hitting the potion button), you just need to make sure your regeneration is higher than your consumption. Though PoE's Flask system is lightyears ahead of Diablo 3's health orbs, I do feel that using a town portal a dozen times in a boss fight is a bit dodgey.
|
8 |
\n
|
8 |
\n
|
9 |
Diablo 3's combat was just more engaging for me. Though, the difficulty curve was way too shallow, so you just spec for ridiculous damage and faster clear, to the point that multiplayer becomes about who can get to the pack and 1-shot it first. There is also less point to actually engaging in the combat, since the rewards to grinding just don't feel worth it (Particularly with auction house, which I actually enjoyed playing as a market simulator!). PoE's currency means that you always feel like you can get an upgrade on what you want, though getting 4, 5 and 6 links in the colors you need begins to become prohibitively expensive later on every time you upgrade.
|
9 |
Diablo 3's combat was just more engaging for me. Though, the difficulty curve was way too shallow, so you just spec for ridiculous damage and faster clear, to the point that multiplayer becomes about who can get to the pack and 1-shot it first. There is also less point to actually engaging in the combat, since the rewards to grinding just don't feel worth it (Particularly with auction house, which I actually enjoyed playing as a market simulator!). PoE's currency means that you always feel like you can get an upgrade on what you want, though getting 4, 5 and 6 links in the colors you need begins to become prohibitively expensive later on every time you upgrade.
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