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The Nub Experience

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Date Editor Before After
12/7/2013 3:41:13 AMAUrankLyth before revert after revert
12/6/2013 5:42:03 PMAUrankLyth before revert after revert
12/6/2013 5:38:37 PMAUrankLyth before revert after revert
Before After
1 WHY WE MUST LUV NUBS 1 WHY WE MUST LUV NUBS
2 \n 2 \n
3 1. ZK experience would be better with a larger player base, so that a variety of matches and skill levels are available at any time. 3 1. ZK experience would be better with a larger player base, so that a variety of matches and skill levels are available at any time.
4 2. To increase player base we need to attract new players and keep them. In time some will become good players. 4 2. To increase player base we need to attract new players and keep them. In time some will become good players.
5 3. Currently, nubs are often receive much abuse for their general nubness and have difficulty with learning curve. This also annoys good players by ruining smaller team games. 5 3. Currently, nubs are often receive much abuse for their general nubness and have difficulty with learning curve. This also annoys good players by ruining smaller team games.
6 4. So, perhaps we can improve the nub experience. 6 4. So, perhaps we can improve the nub experience.
7 \n 7 \n
8 THOUGHTS 8 THOUGHTS
9 \n 9 \n
10 -Voice instructions = lazy = happy = learn good. Lots of text = effort = sleepy. Add voice instruction with sexy voice (who has sexy voice? do anyone of u naturally sound like soundwave from original transformers). 10 -Voice instructions = lazy = happy = learn good. Lots of text = effort = sleepy. Add voice instruction with sexy voice (who has sexy voice? do anyone of u naturally sound like soundwave from original transformers).
11 https://www.youtube.com/watch?v=KvGhnWlM42M
11 \n 12 \n
12 -Nubs often will just try game to see if its fun, and only invest effort if they like it. So, we should make mad effortz in streamlining learning process. 13 -Nubs often will just try game to see if its fun, and only invest effort if they like it. So, we should make mad effortz in streamlining learning process.
13 \n 14 \n
14 -We should discuss what is priority minimum skills to teach 15 -We should discuss what is priority minimum skills to teach
15 \n 16 \n
16 -ZK is unlikely to be nub's first ever RTS game? So we should focus on teaching only ZK-specific, priority stuff? This would streamline nub experience lots. 17 -ZK is unlikely to be nub's first ever RTS game? So we should focus on teaching only ZK-specific, priority stuff? This would streamline nub experience lots.
17 \n 18 \n
18 -We should use lobby or web site or something to get feedback/do polls from nubs while they are learning. Ie. "is this too hard? does it make sense". Use feedback to improve process 19 -We should use lobby or web site or something to get feedback/do polls from nubs while they are learning. Ie. "is this too hard? does it make sense". Use feedback to improve process
19 \n 20 \n
20 -midkar suggests - mentor system 21 -midkar suggests - mentor system
21 -TheSponge suggests - mandatory single player before teams host is unlocked 22 -TheSponge suggests - mandatory single player before teams host is unlocked
22 \n 23 \n
23 POSSIBLE PRIORITY STUFF TO LEARN (what would u like?) 24 POSSIBLE PRIORITY STUFF TO LEARN (what would u like?)
24 -Raiders do this, riot does that, skirmish used for this, licho pwns everything 25 -Raiders do this, riot does that, skirmish used for this, licho pwns everything
25 -Make units, don't porc nub! 26 -Make units, don't porc nub!
26 -Its a grid. Here's how it works. 27 -Its a grid. Here's how it works.
27 -No really, don't rush a detri... 28 -No really, don't rush a detri...