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The problem with large clumps of units and move commands

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Date Editor Before After
12/18/2013 1:34:29 AMPHrankSomeone64 before revert after revert
Before After
1 Well, it's just that sometimes I want to set a clump of units to a certain area but I don't actually want to engage the enemy so I see less of a point to put them in a line formation. Plus, it's a hell of a lot faster. I know that a lot of other rts games handle it similar to the way I stated it should be handled in and it's generally better design anyway. 1 Well, it's just that sometimes I want to set a clump of units to a certain area but I don't actually want to engage the enemy so I see less of a point to put them in a line formation. Plus, it's a hell of a lot faster. I know that a lot of other rts games handle it similar to the way I stated it should be handled in and it's generally better design anyway. And I didn't mean that they should give up on moving to a certain location, I said I wanted to automatically have the units not all move to the same location and rather. . . I think I'm just repeating my self. Basically, giving a move command to several units should not put the move command for each unit all in the same spot, but instead around the area you clicked so they don't start having seizures.