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Reccent Bug observations

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Date Editor Before After
12/18/2013 3:31:50 PMunknownrankShaman before revert after revert
Before After
1 CRITICAL: Undead Scorchers 1 CRITICAL: Undead Scorchers in newest engine version
2 \n 2 \n
3 Scorchers will not die when hitting 0 hp. They will leave a scorcher with 0 hp that wont be attacked nor will attack and will continue to give its own LoS of an area. When this occurs, the following error message is generated: 3 Scorchers will not die when hitting 0 hp. They will leave a scorcher with 0 hp that wont be attacked nor will attack and will continue to give its own LoS of an area. When this occurs, the following error message is generated:
4 \n 4 \n
5 [Quote][f=0004499] [Lua unit script framework] Error: [string "scripts/corgator.lua"]:258: bad argument #2 to 'Explode' (number expected, got nil) 5 [Quote][f=0004499] [Lua unit script framework] Error: [string "scripts/corgator.lua"]:258: bad argument #2 to 'Explode' (number expected, got nil)
6 [f=0004499] [UnitScript] Error: LuaRules::RunCallIn: error = 1, CLuaUnitScript::Killed, [string "LuaRules/Gadgets/unit_script.lua"]:259: attempt to index global 'debug' (a nil value)[/Quote] 6 [f=0004499] [UnitScript] Error: LuaRules::RunCallIn: error = 1, CLuaUnitScript::Killed, [string "LuaRules/Gadgets/unit_script.lua"]:259: attempt to index global 'debug' (a nil value)[/Quote]
7 \n 7 \n
8 Screenshot: http://i.imgur.com/CPZoCFc.jpg 8 Screenshot: http://i.imgur.com/CPZoCFc.jpg