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Vehicle vs Tanks Saktoth vs Lauri

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Date Editor Before After
12/19/2013 10:40:11 AMEErank[ISP]Lauri before revert after revert
12/19/2013 10:38:06 AMEErank[ISP]Lauri before revert after revert
Before After
1 I was also surprised how strong panthers have become. In 1v1, I think it has a lot to do with the kodachi buff( and obviously the earlier panther buff too) . I had played around with tank openings in 1v1 before too, but they just didn't seem to work, mostly because of how fail kodachis were( they just never seemed to hit their target) . 1 I was also surprised how strong panthers have become. In 1v1, I think it has a lot to do with the kodachi buff( and obviously the earlier panther buff too) . I had played around with tank openings in 1v1 before too, but they just didn't seem to work, mostly because of how fail kodachis were ( they never seemed to hit their target) .
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3 The fact that kodachis are so much better now allows the tank player to get to the panter stage on even footing or even ahead. This makes all the difference, as panterhs are very sensitive towards numbers. A single one won't do much, but 3-4 are already a lethal force that can easily make cost against both light and heavy units. 3 The fact that kodachis are so much better now allows the tank player to get to the panter stage on even footing or ahead in a standard game. This makes all the difference, as panthers are very sensitive towards numbers. A single one won't do much, but 3-4 are already a lethal force that can easily make cost against both light and heavy units.
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5 I guess the difficult part about balancing panthers is how different they are from the typical raider. They don't really care about AOE damage, have decent range and have a stun attack. Most riots are ill-equipped to be an effective counter vs them(although still make cost straigth up). 5 I guess the difficult part about balancing panthers is how different they are from the typical raider. They don't really care about AOE damage, have decent range and have a stun attack. Most riots are ill-equipped to be an effective counter vs them(although still make cost straigth up).
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7 Although it's refreshing to see panthers being used more, I feel like pantherspam contradicts the essence of the factory. It is, after all, the heavy tank factory. There should be incentive to move on to heavier units like reapers and banishers, but right now the tank player can be pretty happy just spamming panthers for a while. 7 Even though it's refreshing to see panthers being used more, I feel like pantherspam contradicts the essence of the factory. It is, after all, the heavy tank factory. There should be incentive to move on to heavier units like reapers and banishers, but right now the tank player can be pretty happy just spamming panthers for a while.
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9 Overall, I really like the kodachi right now. I think it is vital for the tank factory to be viable as an opener in 1v1. But perhaps it has revealed that the panther is a bit too strong. 9 Overall, I really like the kodachi right now. I think it is vital for the tank factory to be viable as an opener in 1v1. But perhaps it has revealed that the panther is a bit too strong.
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11 Obviously all of this needs further testing. 11 Obviously all of this needs further testing.