1 |
I
was
also
surprised
how
strong
panthers
have
become.
In
1v1,
I
think
it
has
a
lot
to
do
with
the
kodachi
buff(
and
obviously
the
earlier
panther
buff
too)
.
I
had
played
around
with
tank
openings
in
1v1
before
too,
but
they
just
didn't
seem
to
work,
mostly
because
of
how
fail
kodachis
were(
they
just
never
seemed
to
hit
their
target)
.
|
1 |
I
was
also
surprised
how
strong
panthers
have
become.
In
1v1,
I
think
it
has
a
lot
to
do
with
the
kodachi
buff(
and
obviously
the
earlier
panther
buff
too)
.
I
had
played
around
with
tank
openings
in
1v1
before
too,
but
they
just
didn't
seem
to
work,
mostly
because
of
how
fail
kodachis
were
(
they
never
seemed
to
hit
their
target)
.
|
2 |
\n
|
2 |
\n
|
3 |
The
fact
that
kodachis
are
so
much
better
now
allows
the
tank
player
to
get
to
the
panter
stage
on
even
footing
or
even
ahead.
This
makes
all
the
difference,
as
panterhs
are
very
sensitive
towards
numbers.
A
single
one
won't
do
much,
but
3-4
are
already
a
lethal
force
that
can
easily
make
cost
against
both
light
and
heavy
units.
|
3 |
The
fact
that
kodachis
are
so
much
better
now
allows
the
tank
player
to
get
to
the
panter
stage
on
even
footing
or
ahead
in
a
standard
game.
This
makes
all
the
difference,
as
panthers
are
very
sensitive
towards
numbers.
A
single
one
won't
do
much,
but
3-4
are
already
a
lethal
force
that
can
easily
make
cost
against
both
light
and
heavy
units.
|
4 |
\n
|
4 |
\n
|
5 |
I guess the difficult part about balancing panthers is how different they are from the typical raider. They don't really care about AOE damage, have decent range and have a stun attack. Most riots are ill-equipped to be an effective counter vs them(although still make cost straigth up).
|
5 |
I guess the difficult part about balancing panthers is how different they are from the typical raider. They don't really care about AOE damage, have decent range and have a stun attack. Most riots are ill-equipped to be an effective counter vs them(although still make cost straigth up).
|
6 |
\n
|
6 |
\n
|
7 |
Although
it's
refreshing
to
see
panthers
being
used
more,
I
feel
like
pantherspam
contradicts
the
essence
of
the
factory.
It
is,
after
all,
the
heavy
tank
factory.
There
should
be
incentive
to
move
on
to
heavier
units
like
reapers
and
banishers,
but
right
now
the
tank
player
can
be
pretty
happy
just
spamming
panthers
for
a
while.
|
7 |
Even
though
it's
refreshing
to
see
panthers
being
used
more,
I
feel
like
pantherspam
contradicts
the
essence
of
the
factory.
It
is,
after
all,
the
heavy
tank
factory.
There
should
be
incentive
to
move
on
to
heavier
units
like
reapers
and
banishers,
but
right
now
the
tank
player
can
be
pretty
happy
just
spamming
panthers
for
a
while.
|
8 |
\n
|
8 |
\n
|
9 |
Overall, I really like the kodachi right now. I think it is vital for the tank factory to be viable as an opener in 1v1. But perhaps it has revealed that the panther is a bit too strong.
|
9 |
Overall, I really like the kodachi right now. I think it is vital for the tank factory to be viable as an opener in 1v1. But perhaps it has revealed that the panther is a bit too strong.
|
10 |
\n
|
10 |
\n
|
11 |
Obviously all of this needs further testing.
|
11 |
Obviously all of this needs further testing.
|