1 |
A
disruptor
would
be
a
simple
tweak
to
the
unit,
I'm
sure
@Saktoth
"Disruptor
all
the
things!"
would
like
it.
Slow
is
less
all-or-nothing
and
so
it
might
mix
a
little
better
with
other
units,
but
it
would
also
hurt
the
Panther's
function
as
an
assault-unit
(
assuming
that
function
needs
to
stay,
of
course)
.
A
disarm-based
weapon
would
still
have
the
"synergizes
with
itself"
problem
of
all
all-or-nothing
special
damages,
but
would
still
allow
the
targets
to
retreat
while
keeping
it
full-power
against
defenses.
|
1 |
A
disruptor
would
be
a
simple
tweak
to
the
unit,
I'm
sure
@Saktoth
"Disruptor
all
the
things!"
would
like
it.
Slow
is
less
all-or-nothing
and
so
it
might
mix
a
little
better
with
other
units,
but
it
would
also
hurt
the
Panther's
function
as
an
assault-unit
(
assuming
that
function
needs
to
stay,
of
course)
.
Alternately,
a
disarm-based
weapon
would
still
have
the
"synergizes
with
itself"
problem
of
all
all-or-nothing
special
damages,
but
would
still
allow
the
targets
to
retreat
while
keeping
it
full-power
against
defenses.
|
2 |
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2 |
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3 |
But that's introducing a new weapon, which is to be avoided. I suppose you could work-around that by giving it back its OTA missile-tube and giving it short-ranged Racketeer missiles to fire in tandem with a conventional primary weapon (particle-beam? Whatever). But that's getting into pretty weird territory.
|
3 |
But that's introducing a new weapon, which is to be avoided. I suppose you could work-around that by giving it back its OTA missile-tube and giving it short-ranged Racketeer missiles to fire in tandem with a conventional primary weapon (particle-beam? Whatever). But that's getting into pretty weird territory.
|
4 |
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|
4 |
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5 |
Iirc, the Panther's weapon used to have inaccuracy against fast targets. This was removed at some point to help the Tank's raider-v-raider game. Maybe now that the Koda has been buffed in that respect we could see the Panther get that back in some form or another? AFAIK, the Panther is meant to be an anti-heavy/anti-defense unit and gutting its strength vs raiders would be consistent with that. In the extreme case you could combine @NeonSturm's suggestion with this feature and give it Buoy disruptor-balls.
|
5 |
Iirc, the Panther's weapon used to have inaccuracy against fast targets. This was removed at some point to help the Tank's raider-v-raider game. Maybe now that the Koda has been buffed in that respect we could see the Panther get that back in some form or another? AFAIK, the Panther is meant to be an anti-heavy/anti-defense unit and gutting its strength vs raiders would be consistent with that. In the extreme case you could combine @NeonSturm's suggestion with this feature and give it Buoy disruptor-balls.
|