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Vehicle vs Tanks Saktoth vs Lauri

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Date Editor Before After
12/19/2013 4:23:48 PMCArankPxtl before revert after revert
12/19/2013 4:22:26 PMCArankPxtl before revert after revert
12/19/2013 4:15:01 PMCArankPxtl before revert after revert
12/19/2013 4:11:42 PMCArankPxtl before revert after revert
12/19/2013 4:09:13 PMCArankPxtl before revert after revert
Before After
1 A disruptor would be a simple tweak to the unit, I'm sure @Saktoth "Disruptor all the things!" would like it. Slow is less all-or-nothing and so it might mix a little better with other units, but it would also hurt the Panther's function as an assault-unit ( assuming that function needs to stay, of course) . A disarm-based weapon would still have the "synergizes with itself" problem of all all-or-nothing special damages, but would still allow the targets to retreat while keeping it full-power against defenses. 1 A disruptor would be a simple tweak to the unit, I'm sure @Saktoth "Disruptor all the things!" would like it. Slow is less all-or-nothing and so it might mix a little better with other units, but it would also hurt the Panther's function as an assault-unit ( assuming that function needs to stay, of course) . Alternately, a disarm-based weapon would still have the "synergizes with itself" problem of all all-or-nothing special damages, but would still allow the targets to retreat while keeping it full-power against defenses.
2 \n 2 \n
3 But that's introducing a new weapon, which is to be avoided. I suppose you could work-around that by giving it back its OTA missile-tube and giving it short-ranged Racketeer missiles to fire in tandem with a conventional primary weapon (particle-beam? Whatever). But that's getting into pretty weird territory. 3 But that's introducing a new weapon, which is to be avoided. I suppose you could work-around that by giving it back its OTA missile-tube and giving it short-ranged Racketeer missiles to fire in tandem with a conventional primary weapon (particle-beam? Whatever). But that's getting into pretty weird territory.
4 \n 4 \n
5 Iirc, the Panther's weapon used to have inaccuracy against fast targets. This was removed at some point to help the Tank's raider-v-raider game. Maybe now that the Koda has been buffed in that respect we could see the Panther get that back in some form or another? AFAIK, the Panther is meant to be an anti-heavy/anti-defense unit and gutting its strength vs raiders would be consistent with that. In the extreme case you could combine @NeonSturm's suggestion with this feature and give it Buoy disruptor-balls. 5 Iirc, the Panther's weapon used to have inaccuracy against fast targets. This was removed at some point to help the Tank's raider-v-raider game. Maybe now that the Koda has been buffed in that respect we could see the Panther get that back in some form or another? AFAIK, the Panther is meant to be an anti-heavy/anti-defense unit and gutting its strength vs raiders would be consistent with that. In the extreme case you could combine @NeonSturm's suggestion with this feature and give it Buoy disruptor-balls.