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Moar turrets

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Date Editor Before After
12/20/2013 11:53:40 AMPLrankFailer before revert after revert
12/19/2013 9:51:43 PMPLrankFailer before revert after revert
Before After
1 I though imprementing more varied turrets would be good for game. But adding them to con ''defence'' list would be too boring. So I thought we could have more fancy way of deploying some light turrets. An unit, with morph to stationary form button. It wouldn't even need new models. Only thing that had to be done is removing tracks/wheels/legs of units, to make it looks grounded. 1 I though imprementing more varied turrets would be good for game. But adding them to con ''defence'' list would be too boring. So I thought we could have more fancy way of deploying some light turrets. An unit, with morph to stationary form button. It wouldn't even need new models. Only thing that had to be done is removing tracks/wheels/legs of units, to make it looks grounded.
2 \n 2 \n
3 But allowing all units to be morphed would be to. . . comprehensive. So one unit per fac would be enough. For eg: Leveler in LVs ( finaly a proper RIOT cannon turret) , Thug in SBots ( Turret with personal shield? Me gusta) , and Panther in HVs ( Superb synergy with Faraday) . 3 However, allowing all units to be morphed would be to. . . comprehensive. So one unit per fac would be enough. For eg: Leveler in LVs ( finaly a proper RIOT cannon turret) , Thug in SBots ( Turret with personal shield? Me gusta) , and Panther in HVs ( Superb synergy with Faraday) .
4 \n 4 \n
5 About stats. Moprh woudlnt cost anything, but would last 20 seconds, just to prevent ''rush swarm into enemy base, and morph it to turrets''. 5 About stats. Morph wouldnt cost anything, but would last 20 seconds, just to prevent ''rush swarm into enemy base, and morph it to turrets'' idea.
6 Stationary form would get +25% damage resistance ( get hit by 75HP instead of 100) , and get +25% range boost. Morphing back to movable form woudl last another 20 secs. 6 Stationary form would get +25% damage resistance ( get hit by 75HP instead of 100) , and get +25% range boost. Morphing back to movable form would take another 20 secs.
7 \n 7 \n
8 I know its a bit controversial idea, but I though it is worth mentioning, and seeign what u think about it. 8 I know its a bit controversial idea, but I though it is worth mentioning, and seeing what u think about it.
9 All thsi case would make few new tactisc possible, like nuking, moving units, and making a fast def, with those turrets. It also makes ''Go to point A, leave some forrces there, and then move rest to point B'' tactic much easier, as u no longer have to mess with gruping part of ur units to one gropus, and part to 2nd, which will be messed after a while anyway. 9 And this case would make few new tactics possible, like nuking, rushing units, and making a fast def, with those turrets. It also makes ''Go to point A, leave some forrces there, and then move rest to point B'' tactic much easier, as u no longer have to mess with gruping part of ur units to one group, and part to another, which will be messed after a while anyway.
10 \n 10 \n
11 Well... So, share your thoughs! 11 Well... So, share your thoughs!