1 |
Your first post was spot on @[ISP]Lauri. I'm one of those people who loves tank openings too, and I've used Panther a lot with 0 success. I think it's harder to use it vs the lighter raiders like Glaive, because it misses them and the damages are out of sync (160 damage to the glaives 200 HP, wasting 120 damage). But it's just amazing vs Scorchers, they're the perfect weight (Panther 3-shots, wasting only 60 damage, and 1-shot stuns) and they rarely dodge the shots. Meanwhile Ravager, Slasher, Domi and Leveler are poor vs Panther (esp after nerfs).
|
1 |
Your first post was spot on @[ISP]Lauri. I'm one of those people who loves tank openings too, and I've used Panther a lot with 0 success. I think it's harder to use it vs the lighter raiders like Glaive, because it misses them and the damages are out of sync (160 damage to the glaives 200 HP, wasting 120 damage). But it's just amazing vs Scorchers, they're the perfect weight (Panther 3-shots, wasting only 60 damage, and 1-shot stuns) and they rarely dodge the shots. Meanwhile Ravager, Slasher, Domi and Leveler are poor vs Panther (esp after nerfs).
|
2 |
\n
|
2 |
\n
|
3 |
The problem really is that the Panther is that it is the fastest land raider in the game (Behind Flea and Dart, which are scouts) and has more range than a Bandit. It can-out run anything, run rings around any kind of riot unit you use, and gain total map control. When it gains local net superiority due to its speed, it easily stun lock it's target and take little to no attrition, and can stutter-stun enemies when it retreats (even though they cannot catch it anyway!).
|
3 |
The problem really is that the Panther is that it is the fastest land raider in the game (Behind Flea and Dart, which are scouts) and has more range than a Bandit. It can-out run anything, run rings around any kind of riot unit you use, and gain total map control. When it gains local net superiority due to its speed, it easily stun lock it's target and take little to no attrition, and can stutter-stun enemies when it retreats (even though they cannot catch it anyway!).
|
4 |
\n
|
4 |
\n
|
5 |
Kodachi is the perfect opener for the factory. All you need from a raider is to stop naked expand, force LLT's, and handle the enemies raiders. Koda does all of this. It also suits the 'keep your units alive' style of the factory, and the fire damage does not stack so you cannot spam it.
|
5 |
Kodachi is the perfect opener for the factory. All you need from a raider is to stop naked expand, force LLT's, and handle the enemies raiders. Koda does all of this. It also suits the 'keep your units alive' style of the factory, and the fire damage does not stack so you cannot spam it.
|
6 |
\n
|
6 |
\n
|
7 |
To be fair though, @[ISP]Lauri played a very, very greedy game with his comm morph, early con and fairly unprotected base. He probably won these matches on economy, rather than on OP panther. However, the Panther, Koda and Welder (Which renders Darts useless) did allow him very strong map control and prevented me from raiding his aggressive expansion.
|
7 |
To be fair though, @[ISP]Lauri played a very, very greedy game with his comm morph, early con and fairly unprotected base. He probably won these matches on economy, rather than on OP panther. However, the Panther, Koda and Welder (Which renders Darts useless) did allow him very strong map control and prevented me from raiding his aggressive expansion.
|
8 |
\n
|
8 |
\n
|
9 |
However, when I realised how greedy his strat was I beat him 2 times in a row with pure scorcher. So yeah, those games are important too: as is the last one, which shows how risky pure Scorcher is vs a different opening like Scrubbers.
|
9 |
However, when I realised how greedy his strat was I beat him 2 times in a row with pure scorcher. So yeah, those games are important too: as is the last one, which shows how risky pure Scorcher is vs a different opening like Scrubbers.
|
10 |
\n
|
10 |
\n
|
11 |
It
probably
wasn't
just
Panther.
But
as
I
said
in
the
replay
and
the
other
threads,
this
is
exactly
how
I
didn't
want
to
see
Panthers
used:
As
a
spam
unit
to
replace
the
other
options
in
the
factory.
They
already
have
the
strongest
transition
into
midgame
in
Zero-K,
your
first
Reaper
or
Banisher
can
end
the
game
right
there.
The
problem
for
Tank
has
always
been
surviving
to
that
point.
|
11 |
It
probably
wasn't
just
Panther.
But
as
I
said
in
the
replay
and
the
other
threads,
this
is
exactly
how
I
didn't
want
to
see
Panthers
used:
As
a
spam
unit
to
replace
the
other
options
in
the
factory.
They
already
have
the
strongest
transition
into
midgame
in
Zero-K,
your
first
Reaper
or
Banisher
can
end
the
game
right
there.
The
problem
for
Tank
has
always
been
surviving
to
that
point.
The
Panther
has
actually
been
at
300
cost
before,
and
was
really
problematic
back
then.
This
was
years
ago
but
I
was
aware
of
that
when
setting
it
to
that
cost
level.
|
12 |
\n
|
12 |
\n
|
13 |
So while we definitely need more games, I'm open to people speculating on a re-role. It always takes weeks of discussion to get there anyway. Disarm sounds interesting but I think the problem is the range and speed. I'm partial to the idea of it as an anti-heavy that can stunlock enemies (As @Shadowfury333 used it in this game: @B214724).
|
13 |
So while we definitely need more games, I'm open to people speculating on a re-role. It always takes weeks of discussion to get there anyway. Disarm sounds interesting but I think the problem is the range and speed. I'm partial to the idea of it as an anti-heavy that can stunlock enemies (As @Shadowfury333 used it in this game: @B214724).
|