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[quote]More static defenses you say? Do you not think the game gets static and boring enough? I think mojjj summarized it pretty well with that gif.[/quote]
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[quote]More static defenses you say? Do you not think the game gets static and boring enough? I think mojjj summarized it pretty well with that gif.[/quote]
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2 |
Units that can be deployed to turret arent as static as u think they are. It's rather kind of fast expansion unit, which can be later used in different way.
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Units that can be deployed to turret arent as static as u think they are. It's rather kind of fast expansion unit, which can be later used in different way.
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Its also much better for noobs. Your team noob porcs too much? Show him turret-bots. He'll make some turrets, and may be later, he'll use them in wise way.
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Its also much better for noobs. Your team noob porcs too much? Show him turret-bots. He'll make some turrets, and may be later, he'll use them in wise way.
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[quote]If it gets more power when it is deployed the game will become much more focused on static area control. [/quote]
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[quote]If it gets more power when it is deployed the game will become much more focused on static area control. [/quote]
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6 |
It
gets
slightly
buffed
when
static.
But
complete
morph
from
movable
to
static,
and
back
to
movable
takes
40
seconds,
in
which
[b]unit
cannot
move[/b].
Its
enoguh
time
to
be
merled/pillaged/
tremored/skuttled/detried/nuked/whatever
u
like.
|
6 |
It
gets
slightly
buffed
when
static.
But
complete
morph
from
movable
to
static,
and
back
to
movable
takes
40
seconds,
in
which
[b]unit
cannot
move[/b].
Its
enoguh
time
to
be
merled/pillaged/
tremored/skuttled/detried/nuked/whatever
u
like.
Also,
u
cant
win
game
by
using
only
static
form.
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7 |
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7 |
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