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Moar turrets

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Date Editor Before After
12/20/2013 12:04:56 PMPLrankFailer before revert after revert
12/20/2013 12:03:51 PMPLrankFailer before revert after revert
12/20/2013 12:03:39 PMPLrankFailer before revert after revert
12/20/2013 12:03:05 PMPLrankFailer before revert after revert
12/20/2013 12:02:16 PMPLrankFailer before revert after revert
12/20/2013 12:00:21 PMPLrankFailer before revert after revert
12/20/2013 11:58:45 AMPLrankFailer before revert after revert
Before After
1 [quote]More static defenses you say? Do you not think the game gets static and boring enough? I think mojjj summarized it pretty well with that gif.[/quote] 1 [quote]More static defenses you say? Do you not think the game gets static and boring enough? I think mojjj summarized it pretty well with that gif.[/quote]
2 Units that can be deployed to turret arent as static as u think they are. It's rather kind of fast expansion unit, which can be later used in different way. 2 Units that can be deployed to turret arent as static as u think they are. It's rather kind of fast expansion unit, which can be later used in different way.
3 Its also much better for noobs. Your team noob porcs too much? Show him turret-bots. He'll make some turrets, and may be later, he'll use them in wise way. 3 Its also much better for noobs. Your team noob porcs too much? Show him turret-bots. He'll make some turrets, and may be later, he'll use them in wise way.
4 \n 4 \n
5 [quote]If it gets more power when it is deployed the game will become much more focused on static area control. [/quote] 5 [quote]If it gets more power when it is deployed the game will become much more focused on static area control. [/quote]
6 It gets slightly buffed when static. But complete morph from movable to static, and back to movable takes 40 seconds, in which [b]unit cannot move[/b]. Its enoguh time to be merled/pillaged/ tremored/skuttled/detried/nuked/whatever u like. 6 It gets slightly buffed when static. But complete morph from movable to static, and back to movable takes 40 seconds, in which [b]unit cannot move[/b]. Its enoguh time to be merled/pillaged/ tremored/skuttled/detried/nuked/whatever u like. Also, u cant win game by using only static form.
7 \n 7 \n