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There is a paradox that the higher your skill, the higher elo you are, the more you are "punished". This is good for keeping a challenge in the game, but sometimes feels bad when high elo result in getting placed with only newbies etc. Given that the balance system works pretty well, is it possible that we could reward players for high elo somehow, so that they feel good about high elo and less likely to throw matches etc? Quick brainstorm:
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1 |
There is a paradox that the higher your skill, the higher elo you are, the more you are "punished". This is good for keeping a challenge in the game, but sometimes feels bad when high elo result in getting placed with only newbies etc. Given that the balance system works pretty well, is it possible that we could reward players for high elo somehow, so that they feel good about high elo and less likely to throw matches etc? Quick brainstorm:
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2 |
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3 |
-Have a couple of units unlocked by ELO (instead of level)
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3 |
-Have a couple of units unlocked by ELO (instead of level)
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4 |
-Have
visual
rewards
like
the
Kudos
skins
(
without
undermining
kudos?
:/
)
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4 |
-Have
visual
rewards
similar
to
the
Kudos
com
skins
and
weapon
effects
(
without
undermining
kudos?
:/
)
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5 |
-Make ELO more visible like level/rank.
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5 |
-Make ELO more visible like level/rank.
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6 |
-Award "medals" of some kind for ELO progress
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-Award "medals" of some kind for ELO progress
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-Some kind of advantage in Planetwars? (I don't play so unsure if this would work)
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-Some kind of advantage in Planetwars? (I don't play so unsure if this would work)
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8 |
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9 |
What do you think?
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What do you think?
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