1 |
That would probably result in an unseen amount of porcing. Those porc lines would creep forward until they meet another porc line and then it all becomes static, because it would be impossible to attack into your opponent's porc with units that have to be deployed first.
|
1 |
That would probably result in an unseen amount of porcing. Those porc lines would creep forward until they meet another porc line and then it all becomes static, because it would be impossible to attack into your opponent's porc with units that have to be deployed first.
|
2 |
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|
2 |
\n
|
3 |
Byebye dynamic gameplay. Hello porc creeping. Also, hello arty spam. Which honestly is no more interesting than porcing itself.
|
3 |
Byebye dynamic gameplay. Hello porc creeping. Also, hello arty spam. Which honestly is no more interesting than porcing itself.
|
4 |
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|
4 |
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|
5 |
SC2 has a race that allows it to move their "porc". Spine and spore crawlers can be moved and people sometimes make 50+ spine/spore crawlers in the lategame) to make themselves almost immune to a straight up attack. Often times accompanied by arty(Swarm hosts) to slowly poke away at the enemy. These games are boring and lame.
|
5 |
SC2 has a race that allows it to move their "porc". Spine and spore crawlers can be moved and people sometimes make 50+ spine/spore crawlers in the lategame) to make themselves almost immune to a straight up attack. Often times accompanied by arty(Swarm hosts) to slowly poke away at the enemy. These games are boring and lame.
|
6 |
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|
6 |
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|
7 |
SC2
static
defenses
are
extremely
weak
compared
to
ZK
defenses,
mostly
due
to
their
short
range
in
SC2.
So
you
can
imagine
which
kind
of
porcfests
proper
movable/deployable
porc
in
ZK
would
create.
|
7 |
SC2
static
defenses
are
weak
compared
to
ZK
defenses,
mostly
due
to
their
short
range
in
SC2.
So
you
can
imagine
which
kind
of
porcfests
proper
movable/deployable
porc
in
ZK
would
create.
|