1 |
So,
as
i
read
unit
descriptions
in
AI
wars
(
back
from
[url=http://zero-k.
info/Forum/Thread/2241]this[/url]
thread,
i
found
the
[url=http://arcengames.
com/mediawiki/index.
php?title=Leech_Starship]Leech
Starship[/url]
one
particularly
interesting,
seeing
as
there's
a
lot
of
QQ
about
the
current
dominatrix
mechanics.
|
1 |
So,
as
i
read
unit
descriptions
in
AI
wars
(
back
in
[url=http://zero-k.
info/Forum/Thread/2241]this[/url]
thread)
,
i
found
the
[url=http://arcengames.
com/mediawiki/index.
php?title=Leech_Starship]Leech
Starship[/url]
one
particularly
interesting,
seeing
as
there's
a
lot
of
QQ
about
the
current
dominatrix
mechanics.
|
2 |
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|
2 |
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|
3 |
Instead of the dominatrix immediately taking over units from capture damage, how about making capture only come to play on unit death? If the unit has taken sufficient capture damage, it'll come back as yours after death. Maybe with HP proportional to capture % (with some lower limit)?
|
3 |
Instead of the dominatrix immediately taking over units from capture damage, how about making capture only come to play on unit death? If the unit has taken sufficient capture damage, it'll come back as yours after death. Maybe with HP proportional to capture % (with some lower limit)?
|
4 |
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|
4 |
\n
|
5 |
In doing so, we could probably also get rid of the link to the dominatrix and make the entire thing less slippery slope'ish.
|
5 |
In doing so, we could probably also get rid of the link to the dominatrix and make the entire thing less slippery slope'ish.
|
6 |
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|
6 |
\n
|
7 |
The only downside i see would be the question how the unit suddenly is alive again in the first place ("why can't i use that on my own units?").
|
7 |
The only downside i see would be the question how the unit suddenly is alive again in the first place ("why can't i use that on my own units?").
|
8 |
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|
8 |
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|
9 |
Discuss!
|
9 |
Discuss!
|