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Neonstorm thread: Other possible nerfs for the Licho

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Date Editor Before After
12/31/2013 6:19:02 PMEErankAdminAnarchid before revert after revert
12/31/2013 6:18:15 PMEErankAdminAnarchid before revert after revert
Before After
1 [img]https://dl.dropboxusercontent.com/u/19320633/zeppelin_flight.png[/img] 1 [img]https://dl.dropboxusercontent.com/u/19320633/zeppelin_flight.png[/img]
2 I've made a bit of emissions and speculars and got it ingame. 2 I've made a bit of emissions and speculars and got it ingame.
3 \n 3 \n
4 Basic implementation has 4000 hp, which lets it survive three hacksaws with a few hitpoints left. It has a bomb worth 2500 damage, which can kill fusions in one shot -- while commanders survive even if hit (which is hard to achieve unless they are sitting, since bomb takes more than 3 seconds to drop - i'm not even sure it can hit a moving detriment). 4 Basic implementation has 4000 hp, which lets it survive three hacksaws with a few hitpoints left. It has a bomb worth 2500 damage, which can kill fusions in one shot -- while commanders survive even if hit (which is hard to achieve unless they are sitting, since bomb takes more than 3 seconds to drop - i'm not even sure it can hit a moving detriment).
5 \n 5 \n
6 It's slower than a Shadow, with 6 compared to Shadow's 7 and Licho's 9. 6 It's slower than a Shadow, with 6 compared to Shadow's 7 and Licho's 9. For this reason, long-ranged or mobile AA deals a premium of damage.
7 \n 7 \n
8 Now i'll need to write a lil script to get all those turbines to whirl to speed, and wings to adjust for banking and landing. 8 Now i'll need to write a lil script to get all those turbines to whirl to speed, and wings to adjust for banking and landing.