Post edit history
RTSguru.com
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1 | None of those goals are mutually exclusive. Scalable playability is a core ZK design goal, so optimizing purely for 1v1 is not an option. | 1 | None of those goals are mutually exclusive. Scalable playability is a core ZK design goal, so optimizing purely for 1v1 is not an option. |
2 | \n | 2 | \n |
3 | The reason 1v1 takes precedence in balance is due to much higher competitiveness of such mode. | 3 | The reason 1v1 takes precedence in balance impact and casting priority is due to much higher competitiveness ( and spectator value) of such mode. |