Loading...
  OR  Zero-K Name:    Password:   

Post edit history

RTSguru.com

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/4/2014 3:17:51 PMEErankAdminAnarchid before revert after revert
Before After
1 None of those goals are mutually exclusive. Scalable playability is a core ZK design goal, so optimizing purely for 1v1 is not an option. 1 None of those goals are mutually exclusive. Scalable playability is a core ZK design goal, so optimizing purely for 1v1 is not an option.
2 \n 2 \n
3 The reason 1v1 takes precedence in balance is due to much higher competitiveness of such mode. 3 The reason 1v1 takes precedence in balance impact and casting priority is due to much higher competitiveness ( and spectator value) of such mode.