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1/11/2014 1:21:21 AMGBrankTheEloIsALie before revert after revert
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1 [quote]@MauranKilom isn't [s]a coder[/s] very familiar with ZK backend either if he thinks the stats cannot be pulled from the game and then maffs applied the same way we do with the Unit Guide.[/quote] 1 [quote]@MauranKilom isn't [s]a coder[/s] very familiar with ZK backend either if he thinks the stats cannot be pulled from the game and then maffs applied the same way we do with the Unit Guide.[/quote]
2 If you could deduce all the stats correctly without the engine, then please explain [url=http://zero-k.info/Forum/Thread/5071?postID=60172]this[/url]. 2 If you could deduce all the stats correctly without the engine, then please explain [url=http://zero-k.info/Forum/Thread/5071?postID=60172]this[/url].
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4 Sure, range might not be too troubled by that kind of issue (but i don't know for sure). But as can be deduced from your linked post, the engine itself has an influence on the [i]actual[/i] resulting stats of whatever you have in your stats files. Which is why i pointed out that there is manual work (or consulting of the actual engine) involved in retaining consistency. 4 Sure, range might not be too troubled by that kind of issue (but i don't know for sure). But as can be deduced from your linked post, the engine itself has an influence on the [i]actual[/i] resulting stats of whatever you have in your stats files. Which is why i pointed out that there is manual work (or consulting of the actual engine) involved in retaining consistency.
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6 Does ZK have actual unit tests (both meanings)?