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Date Editor Before After
1/14/2014 8:28:25 PMUSrankCrazyEddie before revert after revert
1/14/2014 8:25:06 PMUSrankCrazyEddie before revert after revert
Before After
1 There's something kind of like that. If you're using COFC you can turn on tracking the selected player's camera. When you do, your camera will follow that player's camera location. There are a few limitations, though. 1 There's something kind of like that. If you're using COFC you can turn on tracking the selected player's camera. When you do, your camera will follow that player's camera location. There are a few limitations, though.
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3 Player camera locations are only updated every second or so. You can see this when you're watching the colored spots move around on the map. So when you set your camera to follow the spots, the camera will jump around once every second or so. The movements are smoothed out, but it's still somewhat jerky. Try it and see for yourself. It's neat, but I wouldn't use it for a cast. 3 Player camera locations are only updated every second or so. You can see this when you're watching the colored spots move around on the map. So when you set your camera to follow the spots, the camera will jump around once every second or so. The movements are smoothed out, but it's still somewhat jerky. Try it and see for yourself. It's neat, but I wouldn't use it for a cast.
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5 Edit: I'd actually been wondering whether the send-players-camera-position widget couldn't be updated to send updates more frequently, like maybe ten times a second or something. I can't believe that the overhead would be all that much, either from a CPU or network perspective. It's distributed with Zero-K, so the devs could update the frequency in the source and then everyone would get it in the next update. 5 Edit: I'd actually been wondering whether the send-players-camera-position widget couldn't be updated to send updates more frequently, like maybe ten times a second or something. I can't believe that the overhead would be all that much, either from a CPU or network perspective. It's distributed with Zero-K, so the devs could update the frequency in the source and then everyone would get it in the next update.
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7 Edit: Now that I think about it, I think the COFC option tracks the player's [i]mouse cursor[/i], not camera. Which is also interesting, but not what you were asking about. I guess you have to use Lockcamera for that.
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