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Okay gotcha, I'm dealing with the same thing for my end graph widget. I've put it off for the same reason of never actually coming across a comshare game, or more exactly not taking the time to find one for testing.
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Okay gotcha, I'm dealing with the same thing for my end graph widget. I've put it off for the same reason of never actually coming across a comshare game, or more exactly not taking the time to find one for testing.
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\n
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Still, I don't see any reason the way you're doing it shouldn't work.
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Still, I don't see any reason the way you're doing it shouldn't work.
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Hmm, that is wierd about the 'noname'. I do know on mine that when testing with spring.exe it creates a start script and 'unnamedplayer' is the name you get.
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Hmm, that is wierd about the 'noname'. I do know on mine that when testing with spring.exe it creates a start script and 'unnamedplayer' is the name you get.
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6 |
[*quote]
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[quote]
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7 |
ishost=1;
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ishost=1;
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mapname=Eye_Of_Horus_v2;
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mapname=Eye_Of_Horus_v2;
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9 |
myplayername=UnnamedPlayer;
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myplayername=UnnamedPlayer;
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10 |
onlylocal=1;
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10 |
onlylocal=1;
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11 |
[/quote]
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[/quote]
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12 |
Now that I think about it if a team dies it no longer has a 'leader' so GetTeamInfo() doesn't return a legit id for playerInfo and thats when you get 'noname' maybe? While playerList always returns a correct playerID which must have the name 'UnnamePlayer'.
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Now that I think about it if a team dies it no longer has a 'leader' so GetTeamInfo() doesn't return a legit id for playerInfo and thats when you get 'noname' maybe? While playerList always returns a correct playerID which must have the name 'UnnamePlayer'.
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