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Working on a widget, looking for some pointers

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Date Editor Before After
2/4/2014 7:05:03 PMUSrankFunk before revert after revert
Before After
1 Okay gotcha, I'm dealing with the same thing for my end graph widget. I've put it off for the same reason of never actually coming across a comshare game, or more exactly not taking the time to find one for testing. 1 Okay gotcha, I'm dealing with the same thing for my end graph widget. I've put it off for the same reason of never actually coming across a comshare game, or more exactly not taking the time to find one for testing.
2 \n 2 \n
3 Still, I don't see any reason the way you're doing it shouldn't work. 3 Still, I don't see any reason the way you're doing it shouldn't work.
4 \n 4 \n
5 Hmm, that is wierd about the 'noname'. I do know on mine that when testing with spring.exe it creates a start script and 'unnamedplayer' is the name you get. 5 Hmm, that is wierd about the 'noname'. I do know on mine that when testing with spring.exe it creates a start script and 'unnamedplayer' is the name you get.
6 [*quote] 6 [quote]
7 ishost=1; 7 ishost=1;
8 mapname=Eye_Of_Horus_v2; 8 mapname=Eye_Of_Horus_v2;
9 myplayername=UnnamedPlayer; 9 myplayername=UnnamedPlayer;
10 onlylocal=1; 10 onlylocal=1;
11 [/quote] 11 [/quote]
12 Now that I think about it if a team dies it no longer has a 'leader' so GetTeamInfo() doesn't return a legit id for playerInfo and thats when you get 'noname' maybe? While playerList always returns a correct playerID which must have the name 'UnnamePlayer'. 12 Now that I think about it if a team dies it no longer has a 'leader' so GetTeamInfo() doesn't return a legit id for playerInfo and thats when you get 'noname' maybe? While playerList always returns a correct playerID which must have the name 'UnnamePlayer'.