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I've been thinking about a slow damage buff myself. It emphasizes the Goliaths role as an anti-heavy and a support to rather than replacement for Reapers (Yet also a potential counter to reapers in tank-vs-tank).
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I've been thinking about a slow damage buff myself. It emphasizes the Goliaths role as an anti-heavy and a support to rather than replacement for Reapers (Yet also a potential counter to reapers in tank-vs-tank).
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A big problem with long reload slow weapons is that 0.5s after last being slowed, units will begin to degenerate the slow damage at 4% of their current health per second. This means that any unit with 6k + health (Reaper is 6800) will degenerate all of the Goliaths slow damage before the next shot.
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A big problem with long reload slow weapons is that 0.5s after last being slowed, units will begin to degenerate the slow damage at 4% of their current health per second. This means that any unit with 6k + health (Reaper is 6800) will degenerate all of the Goliaths slow damage before the next shot.
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So the only way to make the Goliath slowbeam effective anti-heavy is to increase the rate of fire: Exactly the opposite of what you'd expect for an anti-heavy weapon, or to increase the period before regeneration kicks in. This second would be a buff to all slow units, though most have a reload time of near 1, so you only regenerate 2% of your HP in slow damage between shots (This can make a big difference for very heavy units though).
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So the only way to make the Goliath slowbeam effective anti-heavy is to increase the rate of fire: Exactly the opposite of what you'd expect for an anti-heavy weapon, or to increase the period before regeneration kicks in. This second would be a buff to all slow units, though most have a reload time of near 1, so you only regenerate 2% of your HP in slow damage between shots (This can make a big difference for very heavy units though).
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For example if you cut the RoF of the slow beam to to 0.5s but keep the DPS intact, the Goliath can now keep 3+ Reapers permanently slowed at once.
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One rather unrelated topic is that I don't really like the fact that most factories use more than one kind of disable, as it's very anti-synergy: In this case with the Panther.
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One rather unrelated topic is that I don't really like the fact that most factories use more than one kind of disable, as it's very anti-synergy: In this case with the Panther.
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