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Rebalance Sea Already

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Date Editor Before After
2/16/2014 5:04:27 PMunknownrankShaman before revert after revert
2/16/2014 5:03:51 PMunknownrankShaman before revert after revert
Before After
1 The scallop needs to be changed to have some torpedo AoE and higher damage - about 65-85 AoE and 200-250 damage would be useful for killing ducks and helping against the ship problem. The amph factory has no underwater anti-duck except the duck. Maybe also increase the speed to about 1.7 or 1.8 (warrior speed). This way it become an actually viable unit on both land and sea. 1 The scallop needs to be changed to have some torpedo AoE and higher damage - about 65-85 AoE and 200-250 damage would be useful for killing ducks and helping against the ship problem. The amph factory has no underwater anti-duck except the duck. Maybe also increase the speed to about 1.7 or 1.8 (warrior speed). This way it become an actually viable unit on both land and sea.
2 \n 2 \n
3 All ships should also have their speeds cut to a maximum of 3. 5 ( skeeter) and crusader should be like a sea reaper. 3 All ships should also have their speeds cut to a maximum of 3. 5 ( skeeter has 5. something!!) and crusader should be like a sea reaper artillery.