1 |
Here's a table that shows the meaning of grid colors and times for different energy sources' metal cost to pay back (doesn't take energy cost into account). Note that it's based on the grid color and Energy/Metal ratio that is achieved after a building is complete.
|
1 |
Here's a table that shows the meaning of grid colors and times for different energy sources' metal cost to pay back (doesn't take energy cost into account). Note that it's based on the grid color and Energy/Metal ratio that is achieved after a building is complete.
|
2 |
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|
2 |
\n
|
3 |
Windgens' average output is close to the Fusion to Mohogeo range.
|
3 |
Windgens' average output is close to the Fusion to Mohogeo range.
|
4 |
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|
4 |
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|
5 |
[b]This
chart
is
solely
based
grid
color,
which
in
turn
is
based
only
on
the
Energy
to
Metal
ratio
of
overdrive.
Therefore
the
colors
show
exactly
how
efficient
overdrive
is.
A
rate
of
overdrive
(
eg
100%,
200%)
or
a
base
income
per
mex
(
eg
2.
0,
2.
5)
were
not
needed
to
create
this
list.
[/b]
|
5 |
[b]This
chart
is
solely
based
on
grid
color,
which
in
turn
is
based
only
on
the
Energy
to
Metal
ratio
of
overdrive.
Therefore
the
colors
show
exactly
how
efficient
overdrive
is.
A
rate
of
overdrive
(
eg
100%,
200%)
or
a
base
income
per
mex
(
eg
2.
0,
2.
5)
were
not
needed
to
create
this
list.
[/b]
|
6 |
\n
|
6 |
\n
|
7 |
[img]https://i.minus.com/i8UNIoCArFgU7.png[/img]
|
7 |
[img]https://i.minus.com/i8UNIoCArFgU7.png[/img]
|
8 |
\n
|
8 |
\n
|
9 |
The left half shows extremes. The right half probably covers the majority of serious games. Pink is used for grids when overdrive is not active. This happens 1) when an energy source is not connected to a metal extractor or vice versa, 2) when stalling energy.
|
9 |
The left half shows extremes. The right half probably covers the majority of serious games. Pink is used for grids when overdrive is not active. This happens 1) when an energy source is not connected to a metal extractor or vice versa, 2) when stalling energy.
|