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Energy costs

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Date Editor Before After
2/22/2014 9:15:38 AMSkasi before revert after revert
2/22/2014 9:12:23 AMSkasi before revert after revert
2/21/2014 1:04:54 PMSkasi before revert after revert
2/21/2014 12:57:49 PMSkasi before revert after revert
2/21/2014 11:43:39 AMSkasi before revert after revert
2/21/2014 11:29:10 AMSkasi before revert after revert
Before After
1 Here's a table that shows the meaning of grid colors and times for different energy sources' metal cost to pay back (doesn't take energy cost into account). Note that it's based on the grid color and Energy/Metal ratio that is achieved after a building is complete. 1 Here's a table that shows the meaning of grid colors and times for different energy sources' metal cost to pay back (doesn't take energy cost into account). Note that it's based on the grid color and Energy/Metal ratio that is achieved after a building is complete.
2 \n 2 \n
3 Windgens' average output is close to the Fusion to Mohogeo range. 3 Windgens' average output is close to the Fusion to Mohogeo range.
4 \n 4 \n
5 [b]This chart is solely based grid color, which in turn is based only on the Energy to Metal ratio of overdrive. Therefore the colors show exactly how efficient overdrive is. A rate of overdrive ( eg 100%, 200%) or a base income per mex ( eg 2. 0, 2. 5) were not needed to create this list. [/b] 5 [b]This chart is solely based on grid color, which in turn is based only on the Energy to Metal ratio of overdrive. Therefore the colors show exactly how efficient overdrive is. A rate of overdrive ( eg 100%, 200%) or a base income per mex ( eg 2. 0, 2. 5) were not needed to create this list. [/b]
6 \n 6 \n
7 [img]https://i.minus.com/i8UNIoCArFgU7.png[/img] 7 [img]https://i.minus.com/i8UNIoCArFgU7.png[/img]
8 \n 8 \n
9 The left half shows extremes. The right half probably covers the majority of serious games. Pink is used for grids when overdrive is not active. This happens 1) when an energy source is not connected to a metal extractor or vice versa, 2) when stalling energy. 9 The left half shows extremes. The right half probably covers the majority of serious games. Pink is used for grids when overdrive is not active. This happens 1) when an energy source is not connected to a metal extractor or vice versa, 2) when stalling energy.