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@Yogzototh
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@Yogzototh
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[quote]Wolverine: It is actually an ok unit, but it is always used as conventional arty with a sh*tty gimmick. I would suggest converting the weapon to a simple high-trajectory plasma artillery (think Hammer), with same DPS.[/quote]
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[quote]Wolverine: It is actually an ok unit, but it is always used as conventional arty with a sh*tty gimmick. I would suggest converting the weapon to a simple high-trajectory plasma artillery (think Hammer), with same DPS.[/quote]
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by what criteria? I think it has the lowest hp:cost in ZK, and its damage output is abysmal. Its single saving grace is that it is an effective area defence against crawling bombs and cloaked units, which is very niche and still does not justify the premier price of a unit that is less effective and more fragile than the hammer. Which is half the price.
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by what criteria? I think it has the lowest hp:cost in ZK, and its damage output is abysmal. Its single saving grace is that it is an effective area defence against crawling bombs and cloaked units, which is very niche and still does not justify the premier price of a unit that is less effective and more fragile than the hammer. Which is half the price.
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[quote]Shadow: Imo, it should be solved by giving all coms an activatable hunker ability like in SupCom. Instant activation, massive resistance, very slow deactivation.[/quote]
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[quote]Shadow: Imo, it should be solved by giving all coms an activatable hunker ability like in SupCom. Instant activation, massive resistance, very slow deactivation.[/quote]
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I
think
the
problem
goes
beyond
coms
-
watchintg
rANDY
try
to
defend
against
Goddes
shadows
with
crashers
was
depressing
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I
think
the
problem
goes
beyond
coms
-
watchintg
rANDY
try
to
defend
against
Goddes
shadows
with
crashers
in
that
recent
spiders:air
-->
air:LV
was
depressing
|