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Balance Feedback 03/2014

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Date Editor Before After
3/11/2014 1:21:47 PMEErank[ISP]Lauri before revert after revert
3/11/2014 1:21:18 PMEErank[ISP]Lauri before revert after revert
3/11/2014 1:13:17 PMEErank[ISP]Lauri before revert after revert
Before After
1 [quote]I think the problem goes beyond coms[/quote] 1 [quote]I think the problem goes beyond coms[/quote]
2 Then there's no reason to give coms an AA weapon. If an AA weapon has to be strong enough to take out a Shadow before it can drop it's load it will be murderous to more fragile or slower flyers like Phoenixes and gunships. 2 Then there's no reason to give coms an AA weapon. If an AA weapon has to be strong enough to take out a Shadow before it can drop it's load it will be murderous to more fragile or slower flyers like Phoenixes and gunships.
3 \n 3 \n
4 About Pyro. Buffing damage/reducing cost makes no sense as the issue with the unit is the slow turret turning. It wastes huge amounts of potential damage by not firing at all, this happens especially vs fast units like raiders. Improving it's ability to quickly start firing at a target even when facing the other direction before the fight would fix pyro's unreliable damage output. 4 About Pyro. Buffing damage/reducing cost makes no sense as the issue with the unit is the slow turret turning. It wastes huge amounts of potential damage by not firing at all, this happens especially vs fast units like raiders. Improving it's ability to quickly start firing at a target even when facing the other direction before the fight would fix pyro's unreliable damage output.
5 \n 5 \n
6 Slasher works very well now IMO. 6 Slasher works very well now IMO.
7 \n 7 \n
8 Felon is kind of in a weird spot. It's easy to use and also very effective against opponents who don't know how to play against it. But because of the extreme hardcounter that the stiletto provides it's more or less fine I think. In 1v1 you usually go air anyway as a second fac, so stiletto is usually readily available when felonballs start appearing. 8 Felon is kind of in a weird spot. It's easy to use and also very effective against opponents who don't know how to play against it. But because of the extreme hardcounter that the stiletto provides it's more or less fine I think. In 1v1 you usually go air anyway as a second fac, so stiletto is usually readily available when felonballs start appearing.
9 \n 9 \n
10 I agree with your statements about moderator and firewalker and jumpies in general being meh. 10 I agree with your statements about moderator and firewalker and jumpies in general being meh.
11 \n 11 \n
12 Overall I feel ZK is quite well balanced. Small potential imbalances can be discussed like in this thread, but for the most part the game works well. 12 Overall I feel ZK is quite well balanced. Small potential imbalances can be discussed like is being done in this thread, but for the most part the game works well.