Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Balance Feedback 03/2014

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/11/2014 1:33:32 PMEErankAdminAnarchid before revert after revert
3/11/2014 1:33:13 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]is there any reason NOT to give coms an AA weapon? [/quote] 1 [quote]is there any reason NOT to give coms an AA weapon? [/quote]
2 Yes, and it's called "ugly specific targeting classes". 2 Yes, and it's called "ugly specific targeting classes".
3 \n 3 \n
4 If said weapon is good enough to be effective AA, it cannot be an anti-ground weapon. Having a comm weapon mountable on level 1 chassis that cannot shoot ground is a noobtrap or an inconvenience (like torpedos are). 4 If said weapon is good enough to be effective AA, it cannot be an anti-ground weapon. Having a comm weapon mountable on level 1 chassis that cannot shoot ground is a noobtrap or an inconvenience (like torpedos are).
5 \n 5 \n
6 Corollary 1: commander torpedo weapon should be able to fire at ground targets, like Duck. 6 Corollary 1: commander torpedo weapon should be able to fire at ground targets, like Duck.
7 \n 7 \n
8 Corollary 2: if commander torpedo weapon acts as a duck missile on surface, and as torpedo in water, that renders missiles defunct. 8 Corollary 2: if commander torpedo weapon acts as a duck missile on surface, and as torpedo in water, that renders missiles unnecessary.
9 \n 9 \n
10 Corollary 3: missile and torpedo weapon should be merged for commanders in a way that allows it to shoot L->L, L->UW, and UW->UW but not UW->L (because then it would be the dreaded sonic gun) 10 Corollary 3: missile and torpedo weapon should be merged for commanders in a way that allows it to shoot L->L, L->UW, and UW->UW but not UW->L (because then it would be the dreaded sonic gun)