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Balance Feedback 03/2014

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Date Editor Before After
3/11/2014 3:04:46 PMCArankPxtl before revert after revert
3/11/2014 3:03:19 PMCArankPxtl before revert after revert
Before After
1 My unrequested opinions about what to do about the various problems you've described: 1 My unrequested opinions about what to do about the various problems you've described:
2 \n 2 \n
3 1) On comm/bomber interaction: putting this on a module creates pre-game counter. *If* comm needs an AA weapon, it should be stock. A core part of every comm chassis. 3 1) On comm/bomber interaction: putting this on a module creates pre-game counter. *If* comm needs an AA weapon, it should be stock. A core part of every comm chassis. Perhaps a new slot would be the way to go: a T1 "anti-air weapon" slot, with a T0 baseline AA equivalent to the pew-pew.
4 \n 4 \n
5 2) Wolverine: it should be a boat. Obviously there is no model for this, but still: it should be a boat. Ships need a way to shoot and defend in-land, and Vehicles need a slow entrenched second artillery unit like a hole in the head. 5 2) Wolverine: it should be a boat. Obviously there is no model for this, but still: it should be a boat. Ships need a way to shoot and defend in-land, and Vehicles need a slow entrenched second artillery unit like a hole in the head.
6 \n 6 \n
7 3) Outlaw is a great unit, but it does not belong in the shieldfac for all the reasons you described. Move it *anywhere* else. Make it an amphib, make it a jumpy, make it a hover (let it shoot into the water!), whatever. Then either drop the weight on the Felon or just give the Shieldbots a vanilla, traditional riot. 7 3) Outlaw is a great unit, but it does not belong in the shieldfac for all the reasons you described. Move it *anywhere* else. Make it an amphib, make it a jumpy, make it a hover (let it shoot into the water!), whatever. Then either drop the weight on the Felon or just give the Shieldbots a vanilla, traditional riot.
8 \n 8 \n
9 4) Agree that slowing-down the Blastwing would be good. While I'm not sure the unit should *exist*, I figure it could be formatted as an anti-raider defensive unit to keep it useful while removing its cheesing. 9 4) Agree that slowing-down the Blastwing would be good. While I'm not sure the unit should *exist*, I figure it could be formatted as an anti-raider defensive unit to keep it useful while removing its cheesing.
10 \n 10 \n
11 @Anarchid: Now that torps shoot hovers, the Sonic Gun might be able to make a comeback (with less-OP stats). Problem with old Sonic Gun was that it could hit hovers from underwater, something that nothing else can do... which is no longer the case. 11 @Anarchid: Now that torps shoot hovers, the Sonic Gun might be able to make a comeback (with less-OP stats). Problem with old Sonic Gun was that it could hit hovers from underwater, something that nothing else can do... which is no longer the case.