1 |
My unrequested opinions about what to do about the various problems you've described:
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1 |
My unrequested opinions about what to do about the various problems you've described:
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2 |
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2 |
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3 |
1)
On
comm/bomber
interaction:
putting
this
on
a
module
creates
pre-game
counter.
*If*
comm
needs
an
AA
weapon,
it
should
be
stock.
A
core
part
of
every
comm
chassis.
|
3 |
1)
On
comm/bomber
interaction:
putting
this
on
a
module
creates
pre-game
counter.
*If*
comm
needs
an
AA
weapon,
it
should
be
stock.
A
core
part
of
every
comm
chassis.
Perhaps
a
new
slot
would
be
the
way
to
go:
a
T1
"anti-air
weapon"
slot,
with
a
T0
baseline
AA
equivalent
to
the
pew-pew.
|
4 |
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|
4 |
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5 |
2) Wolverine: it should be a boat. Obviously there is no model for this, but still: it should be a boat. Ships need a way to shoot and defend in-land, and Vehicles need a slow entrenched second artillery unit like a hole in the head.
|
5 |
2) Wolverine: it should be a boat. Obviously there is no model for this, but still: it should be a boat. Ships need a way to shoot and defend in-land, and Vehicles need a slow entrenched second artillery unit like a hole in the head.
|
6 |
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6 |
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|
7 |
3) Outlaw is a great unit, but it does not belong in the shieldfac for all the reasons you described. Move it *anywhere* else. Make it an amphib, make it a jumpy, make it a hover (let it shoot into the water!), whatever. Then either drop the weight on the Felon or just give the Shieldbots a vanilla, traditional riot.
|
7 |
3) Outlaw is a great unit, but it does not belong in the shieldfac for all the reasons you described. Move it *anywhere* else. Make it an amphib, make it a jumpy, make it a hover (let it shoot into the water!), whatever. Then either drop the weight on the Felon or just give the Shieldbots a vanilla, traditional riot.
|
8 |
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8 |
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|
9 |
4) Agree that slowing-down the Blastwing would be good. While I'm not sure the unit should *exist*, I figure it could be formatted as an anti-raider defensive unit to keep it useful while removing its cheesing.
|
9 |
4) Agree that slowing-down the Blastwing would be good. While I'm not sure the unit should *exist*, I figure it could be formatted as an anti-raider defensive unit to keep it useful while removing its cheesing.
|
10 |
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10 |
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11 |
@Anarchid: Now that torps shoot hovers, the Sonic Gun might be able to make a comeback (with less-OP stats). Problem with old Sonic Gun was that it could hit hovers from underwater, something that nothing else can do... which is no longer the case.
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11 |
@Anarchid: Now that torps shoot hovers, the Sonic Gun might be able to make a comeback (with less-OP stats). Problem with old Sonic Gun was that it could hit hovers from underwater, something that nothing else can do... which is no longer the case.
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