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Balance Feedback 03/2014

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Date Editor Before After
3/11/2014 3:50:47 PMCNrankqwerty3w before revert after revert
Before After
1 Com sniping: 1 Com sniping:
2 Give com some kind of emergency protection ability, you can give it some limits (like can't move or fire during the protected state) and a long undeploy time or cooldown time to prevent it becoming OP. 2 Give com some kind of emergency protection ability, you can give it some limits (like can't move or fire during the protected state) and a long undeploy time or cooldown time to prevent it becoming OP.
3 \n 3 \n
4 Shadows being OP in early game:
5 Well, perhaps all mobile AA units should use a weak burst damage mechanism, reduce the weapon reload time to half, and use "ammo" to fire like felon or archer, with a ammo regeneration rate for each shot that is two times longer than the reload time.
6 \n
4 Late game no-fly zones: 7 Late game no-fly zones:
5 They have too much coverage, and hard to be demolished by land forces, better convert chainsaw and screamer to supportive roles, also give lands more options to deal with late-game AA other than the missile silo. 8 They have too much coverage, and hard to be demolished by land forces, better convert chainsaw and screamer to supportive roles, also give lands more options to deal with late-game AA other than the missile silo.
6 \n 9 \n
7 Transports: 10 Transports:
8 Too underused in this game. Perhaps the passenger should get damaged before the transport unit. Also make transporting slower for passengers with higher weight to prevent it becoming OP. 11 Too underused in this game. Perhaps the passenger should get damaged before the transport unit. Also make transporting slower for passengers with higher weight to prevent it becoming OP.
9 \n 12 \n
10 Ships: 13 Ships:
11 They are more limited by terrains in the average sea maps than vehs and tanks in the average land maps, so you can't just handle them like vehs and tanks, better give them some amphibious ships or sea planes. 14 They are more limited by terrains in the average sea maps than vehs and tanks in the average land maps, so you can't just handle them like vehs and tanks, better give them some amphibious ships or sea planes.
12 \n 15 \n
13 Commanders: 16 Commanders:
14 In long term I think a single type of commander with in-game-selectable modular upgrades would be better, which is not supported by engine yet. Also it should always be resurrectable like a hero unit in Warcraft 3 to prevent any permament loss. 17 In long term I think a single type of commander with in-game-selectable modular upgrades would be better, which is not supported by engine yet. Also it should always be resurrectable like a hero unit in Warcraft 3 to prevent any permament loss.
15 \n 18 \n