1 |
Just make nuclear power generator (as a commander weapon), it should generate 100E, work as a mobile pylon. BUT! Fits in commander lvl3 weapon slot and explodes as singularity! That's the twist.
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1 |
Just make nuclear power generator (as a commander weapon), it should generate 100E, work as a mobile pylon. BUT! Fits in commander lvl3 weapon slot and explodes as singularity! That's the twist.
|
2 |
And module should cost 2000-2500 metal.
|
2 |
And module should cost 2000-2500 metal.
|
3 |
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3 |
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|
4 |
Edit: scrap that. Consider this.
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4 |
Edit: scrap that. Consider this.
|
5 |
-
Fusion
weapon
module:
can't
attack,
gives
pylon
range,
produces
15
E.
You
get
fusion
explosion
on
death.
|
5 |
-
Fusion
weapon
module:
can't
attack,
gives
pylon
range,
produces
15
E.
You
get
fusion
explosion
on
death.
Chassis:
Strike,
Support,
Battle,
Bombard.
|
6 |
- Each E-cell module gives 10% damage and 10% blast radius, if you have fusion explosion weapon module. Otherwise just energy.
|
6 |
- Each E-cell module gives 10% damage and 10% blast radius, if you have fusion explosion weapon module. Otherwise just energy.
|
7 |
IF you get both fusion weapon module and beautiful stack of 8 E-cell modules, you lose all bonuses either of them provide. And get this instead:
|
7 |
IF you get both fusion weapon module and beautiful stack of 8 E-cell modules, you lose all bonuses either of them provide. And get this instead:
|
8 |
- 100 E, 100% singularity explosion radius, 60% singularity explosion damage. Walking pylon.
|
8 |
- 100 E, 100% singularity explosion radius, 60% singularity explosion damage. Walking pylon.
|
9 |
\n
|
9 |
\n
|
10 |
So this works kinda in a way conversion modules work, expect that you need not only conversion module, but entire stack.
|
10 |
So this works kinda in a way conversion modules work, expect that you need not only conversion module, but entire stack.
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