2 |
I
feel
this
way
too.
I
mean,
compare
a
shieldball
of
same
cost
to
a
griz,
it
fills
far
more
roles,
more
effectively.
I
think
it
would
be
better
to
make
it
only
riot/assault,
and
then
buff
rogues
and/or
bandits
a
bit.
Changing
charge
to
damage
ratio
would
work
too,
but
why
not
keep
it
as
effective
but
give
it
a
better
defined
role?
|
2 |
I
feel
this
way
too.
I
mean,
compare
a
shieldball
of
same
cost
to
a
griz,
it
fills
far
more
roles,
more
effectively.
I
think
it
would
be
better
to
make
it
only
riot/assault
by
reducing
range,
and
then
buff
rogues
and/or
bandits
a
bit.
Changing
charge
to
damage
ratio
would
work
too,
but
why
not
keep
it
as
effective
but
give
it
a
better
defined
role?
|