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Felon range nerf might improve shieldball dynamics

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Date Editor Before After
3/27/2014 2:08:14 PMAUrankLyth before revert after revert
Before After
1 [quote]The felon's DPS is too ridiculous to be a skirmisher. At the moment it is truly the perfectly accurate anti-heavy riot assault skirm. [/quote] 1 [quote]The felon's DPS is too ridiculous to be a skirmisher. At the moment it is truly the perfectly accurate anti-heavy riot assault skirm. [/quote]
2 I feel this way too. I mean, compare a shieldball of same cost to a griz, it fills far more roles, more effectively. I think it would be better to make it only riot/assault, and then buff rogues and/or bandits a bit. Changing charge to damage ratio would work too, but why not keep it as effective but give it a better defined role? 2 I feel this way too. I mean, compare a shieldball of same cost to a griz, it fills far more roles, more effectively. I think it would be better to make it only riot/assault by reducing range, and then buff rogues and/or bandits a bit. Changing charge to damage ratio would work too, but why not keep it as effective but give it a better defined role?