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Planet Wars remake?

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Date Editor Before After
3/28/2014 9:36:50 AMROrankForever before revert after revert
3/28/2014 9:30:34 AMROrankForever before revert after revert
Before After
1 Yeah its true that most of the times the ideas i have are verrrrrrrrrrrrry bad, i wont be offended if som1 will repeat that to me, i got used to it. 1 Yeah its true that most of the times the ideas i have are verrrrrrrrrrrrry bad, i wont be offended if som1 will repeat that to me, i got used to it.
2 I playid a a few browser games and i saw some interesting things there, but also a lot of flaws that this game Zero-k can complete it. 2 I playid a a few browser games and i saw some interesting things there, but also a lot of flaws that this game Zero-k can complete it.
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4 1.http://plarium.com/, here you see total domination a verry nice game, that makes you see the whole idea of a base and a big world view 4 1.http://plarium.com/, here you see total domination a verry nice game, that makes you see the whole idea of a base and a big world view
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6 2.And: 6 2.And:
7 http://www.tiberiumalliances.com/intro?utm_campaign=cca-search-ro-pbm-g-brand-e&utm_medium=cpc&utm_source=google&utm_term=command%20and%20conquer%20online&sourceid=cca-search-ro-pbm-g-brand-e 7 http://www.tiberiumalliances.com/intro?utm_campaign=cca-search-ro-pbm-g-brand-e&utm_medium=cpc&utm_source=google&utm_term=command%20and%20conquer%20online&sourceid=cca-search-ro-pbm-g-brand-e
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9 Both games as browser games have simple attack and defend commands, where a computer calculates the attack/offence power of armies and decides precisely who won and who lost. 9 Both games as browser games have simple attack and defend commands, where a computer calculates the attack/offence power of armies and decides precisely who won and who lost.
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11 If we manange to combine Zero-k with a browser game and remove the planetwars, or better improve the planet wars we will have a strong game with constant players that grow in number. 11 If we manange to combine Zero-k with a browser game and remove the planetwars, or better improve the planet wars we will have a strong game with constant players that grow in number.
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13 Example in case we try to implement it: 13 Example in case we try to implement it:
14 1.lobby will remain the same but wont affect the planetwars at all(you will still be able to play normaly) 14 1.lobby will remain the same but wont affect the planetwars at all(you will still be able to play normaly)
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16 2.Each player will have a planet and he will be able to eco up and take mexes there, but in a much slower rate in comparison to the normal games. For example mexing, ecowing and stuff and building big units like bantha for example will need like 10-15days to store the metal and e needed. 16 2.Each player will have a planet and he will be able to eco up and take mexes there, but in a much slower rate in comparison to the normal games. For example mexing, ecowing and stuff and building big units like bantha for example will need like 10-15days to store the metal and e needed.
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18 3.The pozitioning of the planets to each other will be the same like we have in the normal planetwars. Only problem is that we will need to make 1 planet to be generated to each player that loggs in and thus we will have a map similar to this: 18 3.The pozitioning of the planets to each other will be the same like we have in the normal planetwars. Only problem is that we will need to make 1 planet to be generated to each player that loggs in and thus we will have a map similar to this:
19 \n 19 \n
20 [img]https://media1-uk.shopto.net/ShopToMedia/images/screenshots/PCEN06/B.jpg[/img] 20 [img]https://media1-uk.shopto.net/ShopToMedia/images/screenshots/PCEN06/B.jpg[/img]
21 So planets will look like that, and we need to form up sectors, for example one sector can have 100 planets.(100 players).Beside the galaxy sector we will need to make planet sector so each spot on you own planet will have a name and enemy will be able to drop units there and advance to your pozition.(Berthas and long range artilery will need bigger range. 21 So planets will look like that, and we need to form up sectors, for example one sector can have 100 planets.(100 players).Beside the galaxy sector we will need to make planet sector so each spot on you own planet will have a name and enemy will be able to drop units there and advance to your pozition.(Berthas and long range artilery will need bigger range.
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23 Capturing other planets and invading will be possible with space shutle technology( expensive building that you make ingame) 23 Capturing other planets and invading will be possible with space shutle technology( expensive building that you make ingame)
24 \n 24 \n
25 Stoping invasions and raidings will be made with longrange radars that will show invading armies from the distance, except the cloack ones.(using djin in this kind of planetwars will be efficient)(also we will need a internet or facebook widget that will ring your cellphone in case radar spots armies). 25 Stoping invasions and raidings will be made with longrange radars that will show invading armies from the distance, except the cloack ones.(using djin in this kind of planetwars will be efficient)(also we will need a internet or facebook widget that will ring your cellphone in case radar spots armies).
26 So you will have the standard radars, both of them and the planetarry radar that will show all units near your planet that move and do other stuff. 26 So you will have the standard radars, both of them and the planetarry radar that will show all units near your planet that move and do other stuff.
27 \n 27 \n
28 4. In case a raid landed on your planet or 1 strong army , battles will be done with lobby if you chose to or you can battle with the webbrowser(armies will be shown as radar dots without the lobby), but ass all browser games if the attacked player is not online he wont have the chance to micro his units. 28 4. In case a raid landed on your planet or 1 strong army , battles will be done with lobby if you chose to or you can battle with the webbrowser(armies will be shown as radar dots without the lobby), but ass all browser games if the attacked player is not online he wont have the chance to micro his units.
29 So from planet to planet the army will have this road to make: 29 So from planet to planet the army will have this road to make:
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31 A)First of all is making the units 31 A)First of all is making the units
32 B)Via Planetary transportation they are transported step by step to the other planet(i wont mention the cloack system and the radar here) 32 B)Via Planetary transportation they are transported step by step to the other planet(i wont mention the cloack system and the radar here)
33 C)You chose a spot on the planet to land( can be close to his base or verry far away)(each planet will need to have 30-40 sector spots, and 1 sector will represent a big map from the loby game) 33 C)You chose a spot on the planet to land( can be close to his base or verry far away)(each planet will need to have 30-40 sector spots, and 1 sector will represent a big map from the loby game)
34 D) After that you chose to close in the enemy and attack him and if you defeat his forces you capture the planet, and its yours. 34 D) After that you chose to close in the enemy and attack him and if you defeat his forces you capture the planet, and its yours.
35 \n 35 \n
36 Each planet will have like 10 mexes maximum and a few geospots so taking on the mexes in your map( each mex will be placed on different planet sector) and each mex will give like 0.1 m/s or less in case we want a long browser game:).Grids now will be vital for the planet and we will need to make Pylons have more range or we need to remake them in a way. 36 Each planet will have like 10 mexes maximum and a few geospots so taking on the mexes in your map( each mex will be placed on different planet sector) and each mex will give like 0.1 m/s or less in case we want a long browser game:).Grids now will be vital for the planet and we will need to make Pylons have more range or we need to remake them in a way.
37 \n 37 \n
38 So instead of attacking the main and killing your enemy you can simply raid his 1 mex from a specific planet sector just to tease him and to make him lose income. 38 So instead of attacking the main and killing your enemy you can simply raid his 1 mex from a specific planet sector just to tease him and to make him lose income.
39 \n 39 \n
40 Capturing and harvesting asteroids will be i think 1 esential role in the game cause they give lots of metal. 40 Capturing and harvesting asteroids will be i think 1 esential role in the game cause they give lots of metal.
41 \n 41 \n
42 The problem that i see from the ideas i mentioned are: 42 The problem that i see from the ideas i mentioned are:
43 1. People will need strong internet connection because 1 planet will have like 100 mb/s of download from all the sectors(when you scout it and when you want to see the pozition of enemy) 43 1. People will need strong internet connection because 1 planet will have like 100 mb/s of download from all the sectors(when you scout it and when you want to see the pozition of enemy)
44 \n 44 \n
45 2. WE need a widget that creates planets and makes the new logged in player wait a few minutes+ more minutes to download his home planet map. 45 2. WE need a widget that creates planets and makes the new logged in player wait a few minutes+ more minutes to download his home planet map.
46 In that time he can play on lobby to get use to the game 46 In that time he can play on lobby to get use to the game
47 \n 47 \n
48 3. Galaxy sector map will be like in this picture i show( posted already) and each of it will have its own strings and stuff. 48 3. Galaxy sector map will be like in this picture i show and each of it will have its own strings and stuff.
49 [img]https://media1-uk. shopto. net/ShopToMedia/images/screenshots/PCEN06/B. jpg[/img]. I dont think it will need lots of internet speed to reprezent a simple immage with floating planets on it. 49 [img]http://www. scientificgamer. com/blog/wp-content/uploads/2012/07/cluster. jpg[/img]. I dont think it will need lots of internet speed to reprezent a simple immage with floating planets on it.
50 \n 50 \n
51 4.Chosing to play with radar dots( or web browser) or via lobby will be up to the decision of the player. Via radar dots you can micro units well if you know them but for a newbie it will be verry hard. 51 4.Chosing to play with radar dots( or web browser) or via lobby will be up to the decision of the player. Via radar dots you can micro units well if you know them but for a newbie it will be verry hard.
52 \n 52 \n
53 Here i think that lobby will have a bit of a problem to load like 30-40 planet sectors( 1 represents a standard big map in zero-k) so we need to come up with an idea to solve this).Maybe a zoom in detail and zoom out radar spot option will be needed here. 53 Here i think that lobby will have a bit of a problem to load like 30-40 planet sectors( 1 represents a standard big map in zero-k) so we need to come up with an idea to solve this).Maybe a zoom in detail and zoom out radar spot option will be needed here.
54 \n 54 \n
55 5. The server, because a lot of players will join and make it built lots of planet maps it will need a lot of resources and strong internet speed. How much does 1 strong hosting cost? 55 5. The server, because a lot of players will join and make it built lots of planet maps it will need a lot of resources and strong internet speed. How much does 1 strong hosting cost?
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57 6.Game will be a bit similar to planetary annihilation and they will hate us or maybe lawsuite us because of that. 57 6.Game will be a bit similar to planetary annihilation and they will hate us or maybe lawsuite us because of that.
58 \n 58 \n
59 7. Tons of unit spamming and how we will deal with them...in case som1 has like a galaxy sector and can build armies with 40 m/s and 40/e second. Of course they will appear as radar dots in the first place but when som1 scouts them and wants to have a clear view of the units there ,how fast will the game crash? 59 7. Tons of unit spamming and how we will deal with them...in case som1 has like a galaxy sector and can build armies with 40 m/s and 40/e second. Of course they will appear as radar dots in the first place but when som1 scouts them and wants to have a clear view of the units there ,how fast will the game crash?
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61 8. THe manpower to remake this planetwars thing. 61 8. THe manpower to remake this planetwars thing.
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63 9.Because the game will be a bit transformed into a space game we will need new units like battleships and others to have the space fight similar to EVE ONLINe 63 9.Because the game will be a bit transformed into a space game we will need new units like battleships and others to have the space fight similar to EVE ONLINe
64 and other games alike. 64 and other games alike.
65 \n 65 \n
66 Transforming zero k, or more precisely adding to it the web browser game attribuite will make it more wanted on the internet so what do you guys need to implement this thing? 66 Transforming zero k, or more precisely adding to it the web browser game ttribuite will make it more wanted on the internet so what do you guys need to implement this thing?
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