4 |
like
player
A
attack
player
B,
lobby
spawn
a
room
with
the
players
constrain
(
1v1,
2v2,
.
.
.
,
10v10)
by
the
amount
of
units
both
player
put
in.
and
the
winner
side
let
say
player
A
side
win
then
player
A
gain
50%
bonus
attack
(
or
some
advantage)
for
the
web
game
battle.
if
noone
fight
that
battle
or
battle
exit,
web
game
battle
happen
as
normal.
|
4 |
like
player
A
attack
player
B,
lobby
spawn
a
room
with
the
players
constrain
(
1v1,
2v2,
.
.
.
,
10v10)
by
the
amount
of
units
both
player
put
in.
and
the
winner
side
let
say
player
A
side
win
then
player
A
gain
50%
bonus
attack
(
or
some
advantage)
for
the
web
game
battle.
if
noone
fight
that
battle
or
battle
exit,
web
game
battle
happen
as
normal.
the
advantage
can
be
correlate
with
how
quick
the
battle
is
won.
the
quicker
the
better.
like
battle
won
under
10
min
is
100%
advantage,
under
15
mins
is
50%
advantage
etc.
|