Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Alternative balance

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/13/2014 11:22:04 AMUSrank[GBC]1v0ry_k1ng before revert after revert
4/13/2014 11:19:56 AMUSrank[GBC]1v0ry_k1ng before revert after revert
4/13/2014 11:17:12 AMUSrank[GBC]1v0ry_k1ng before revert after revert
4/13/2014 11:16:03 AMUSrank[GBC]1v0ry_k1ng before revert after revert
4/13/2014 11:14:40 AMUSrank[GBC]1v0ry_k1ng before revert after revert
4/13/2014 11:14:24 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]The original balance would make: 1 [quote]The original balance would make:
2 1800 + 1100 + 1400 = 4300 2 1800 + 1100 + 1400 = 4300
3 1500 + 1500 + 1200 = 4200 3 1500 + 1500 + 1200 = 4200
4 \n 4 \n
5 But ur suggestion (If I did understand you right): 5 But ur suggestion (If I did understand you right):
6 1800 + 1500 + 1200 6 1800 + 1500 + 1200
7 1500 + 1400 + 1100 7 1500 + 1400 + 1100
8 But this balance is really sux [/quote] 8 But this balance is really sux [/quote]
9 \n 9 \n
10 What [b]does[/b] give much better results is pairing the highest with the lowest, again and again, until you have remaining pair - which you split between the two teams, giving the highest to the lowest total elo side and the lowest to the highest total elo side. 10 What [b]does[/b] give much better results is pairing the highest with the lowest, again and again, until you have remaining pair - which you split between the two teams, giving the highest to the lowest total elo side and the lowest to the highest total elo side.
11 \n 11 \n
12 eg. 12 eg.
13 \n 13 \n
14 1800 + 1100 (+ 1400) 14 1800 + 1100 (+ 1400)
15 \n 15 \n
16 1500 + 1200 (+ 1500) 16 1500 + 1200 (+ 1500)
17 \n 17 \n
18 It gives better results than the default balance in practically every example, and will certainly result in 1000% more fun for players with ridiculous high elo who get unwinnable teams of spastics every game under the current system. 18 It gives better results than the default balance in practically every example, and will certainly result in 1000% more fun for players with ridiculous high elo who get unwinnable teams of spastics every game under the current system.
19 \n 19 \n
20 The reason for this is that there is no linear relationship between the elo number and the player skill, so simply getting the two 'total numbers' of each team to be equal does not create even games. Its better to simply rank the players from highest to lowest and assign from them to teams, if your objective is a fun and balanced match. I will repeat this forever. 20 The reason for this is that there is no linear relationship between the elo number and the player skill, so simply getting the two 'total numbers' of each team to be equal does not create even games. A 2500 elo player will not really sway a teamgame that much more than a 2000 elo player - they get the same amount of resources, which can only achieve so much - but they will certainly get a far, far worse team. Its better to simply rank the players from highest to lowest and assign from them to teams, if your objective is a fun and balanced match. I will repeat this forever.