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[quote]let me give you examples if we make modules more elastic for all chassis[/quote]
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[quote]let me give you examples if we make modules more elastic for all chassis[/quote]
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So your argument here is basically that with added combinatorial complexity, balancing becomes hard?
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So your argument here is basically that with added combinatorial complexity, balancing becomes hard?
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[quote]2-3X sized modules will cost 2-3X more...remember that[/quote]
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[quote]2-3X sized modules will cost 2-3X more...remember that[/quote]
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This doesn't address any of the concerns i voiced above:
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This doesn't address any of the concerns i voiced above:
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- commanders become more extremely different, increasing pregame RPS
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- commanders become more extremely different, increasing pregame RPS
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- commanders become stronger and more significant because of [i]increased chassis bonuses[/i].
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- commanders become stronger and more significant because of [i]increased chassis bonuses[/i].
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Stuff like:
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Stuff like:
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[quote]inbuilt radar at level 0, more view like gremlin has but 2X more
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[quote]inbuilt radar at level 0, more view like gremlin has but 2X more
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inbuilt autorepair system level 0+for each level
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inbuilt autorepair system level 0+for each level
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inbuilt
car
repairer
module
level
0+
for
each
level[/quote]
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inbuilt
car
repairer
module
level
0+
for
each
level
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more built range like 2X[/quote]
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... etc. This is not about modules, these are chassis intrinsic bonuses you are talking about.
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... etc. This is not about modules, these are chassis intrinsic bonuses you are talking about.
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Oh BTW @Hower
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Oh BTW @Hower
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[quote]guys, lets make every unit customisable, instead of comms only[/quote]
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[quote]guys, lets make every unit customisable, instead of comms only[/quote]
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[url=http://rogue-republic.jimdo.com/]Those guys[/url] actually have fully "designable" army as a core goal of their project.
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[url=http://rogue-republic.jimdo.com/]Those guys[/url] actually have fully "designable" army as a core goal of their project.
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Sadly they're not very good at programming, the entire team is modelers + some stray guys who can't even decide on what engine to use (last "so much news" is they jumped back to Unity after playing for a whole year with 0ad engine and even briefly trying Spring)
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Sadly they're not very good at programming, the entire team is modelers + some stray guys who can't even decide on what engine to use (last "so much news" is they jumped back to Unity after playing for a whole year with 0ad engine and even briefly trying Spring)
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