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New names suck ,etc

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Date Editor Before After
4/25/2014 10:28:23 AMEErankAdminAnarchid before revert after revert
4/25/2014 10:16:37 AMEErankAdminAnarchid before revert after revert
4/25/2014 10:15:41 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]let me give you examples if we make modules more elastic for all chassis[/quote] 1 [quote]let me give you examples if we make modules more elastic for all chassis[/quote]
2 So your argument here is basically that with added combinatorial complexity, balancing becomes hard? 2 So your argument here is basically that with added combinatorial complexity, balancing becomes hard?
3 \n 3 \n
4 [quote]2-3X sized modules will cost 2-3X more...remember that[/quote] 4 [quote]2-3X sized modules will cost 2-3X more...remember that[/quote]
5 This doesn't address any of the concerns i voiced above: 5 This doesn't address any of the concerns i voiced above:
6 - commanders become more extremely different, increasing pregame RPS 6 - commanders become more extremely different, increasing pregame RPS
7 - commanders become stronger and more significant because of [i]increased chassis bonuses[/i]. 7 - commanders become stronger and more significant because of [i]increased chassis bonuses[/i].
8 \n 8 \n
9 Stuff like: 9 Stuff like:
10 [quote]inbuilt radar at level 0, more view like gremlin has but 2X more 10 [quote]inbuilt radar at level 0, more view like gremlin has but 2X more
11 inbuilt autorepair system level 0+for each level 11 inbuilt autorepair system level 0+for each level
12 inbuilt car repairer module level 0+ for each level[/quote] 12 inbuilt car repairer module level 0+ for each level
13 more built range like 2X[/quote]
13 ... etc. This is not about modules, these are chassis intrinsic bonuses you are talking about. 14 ... etc. This is not about modules, these are chassis intrinsic bonuses you are talking about.
14 \n 15 \n
15 Oh BTW @Hower 16 Oh BTW @Hower
16 [quote]guys, lets make every unit customisable, instead of comms only[/quote] 17 [quote]guys, lets make every unit customisable, instead of comms only[/quote]
17 [url=http://rogue-republic.jimdo.com/]Those guys[/url] actually have fully "designable" army as a core goal of their project. 18 [url=http://rogue-republic.jimdo.com/]Those guys[/url] actually have fully "designable" army as a core goal of their project.
18 \n 19 \n
19 Sadly they're not very good at programming, the entire team is modelers + some stray guys who can't even decide on what engine to use (last "so much news" is they jumped back to Unity after playing for a whole year with 0ad engine and even briefly trying Spring) 20 Sadly they're not very good at programming, the entire team is modelers + some stray guys who can't even decide on what engine to use (last "so much news" is they jumped back to Unity after playing for a whole year with 0ad engine and even briefly trying Spring)
20 \n 21 \n
21 \n 22 \n