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Summarise your ideal balance changes

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Date Editor Before After
5/1/2014 7:06:24 PMEErank[ISP]Lauri before revert after revert
Before After
1 For the most part ZK balance seems to be in a relatively awesome state. If I had to make a list of changes I would like to see, it wouldn't be very long. So here are two things: 1 For the most part ZK balance seems to be in a relatively awesome state. If I had to make a list of changes I would like to see, it wouldn't be very long. So here are two things:
2 \n 2 \n
3 1)Slight Rocko HP nerf to allow for more counterplay against the unit and diversify cloakybot gameplay to include more zeus and perhaps even hammer. 3 1)Slight Rocko HP nerf to allow for more counterplay against the unit and diversify cloakybot gameplay to include more zeus and perhaps even hammer.
4 \n 4 \n
5 2) At least partial restoration of Ravager's old projectile speed. This is mostly just for the feel and fun factor of the unit rather than balance. Currently it seems to puke out projectiles instead of shooting them. It's especially apparent when ravagers try to shoot at stuff they are chasing and it just looks bad. That's a shame, cause the unit was a lot of fun. 5 2) At least partial restoration of Ravager's old projectile speed. This is mostly just for the feel and fun factor of the unit rather than balance. Currently it seems to puke out projectiles instead of shooting them. It's especially apparent when ravagers try to shoot at stuff they are chasing and it just looks and feels bad/unfun. That's a shame, cause the unit was a lot of fun.