1 |
For the most part ZK balance seems to be in a relatively awesome state. If I had to make a list of changes I would like to see, it wouldn't be very long. So here are two things:
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1 |
For the most part ZK balance seems to be in a relatively awesome state. If I had to make a list of changes I would like to see, it wouldn't be very long. So here are two things:
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2 |
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2 |
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3 |
1)Slight Rocko HP nerf to allow for more counterplay against the unit and diversify cloakybot gameplay to include more zeus and perhaps even hammer.
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3 |
1)Slight Rocko HP nerf to allow for more counterplay against the unit and diversify cloakybot gameplay to include more zeus and perhaps even hammer.
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4 |
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4 |
\n
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5 |
2)
At
least
partial
restoration
of
Ravager's
old
projectile
speed.
This
is
mostly
just
for
the
feel
and
fun
factor
of
the
unit
rather
than
balance.
Currently
it
seems
to
puke
out
projectiles
instead
of
shooting
them.
It's
especially
apparent
when
ravagers
try
to
shoot
at
stuff
they
are
chasing
and
it
just
looks
bad.
That's
a
shame,
cause
the
unit
was
a
lot
of
fun.
|
5 |
2)
At
least
partial
restoration
of
Ravager's
old
projectile
speed.
This
is
mostly
just
for
the
feel
and
fun
factor
of
the
unit
rather
than
balance.
Currently
it
seems
to
puke
out
projectiles
instead
of
shooting
them.
It's
especially
apparent
when
ravagers
try
to
shoot
at
stuff
they
are
chasing
and
it
just
looks
and
feels
bad/unfun.
That's
a
shame,
cause
the
unit
was
a
lot
of
fun.
|