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Date Editor Before After
5/3/2014 5:35:01 AMCArankAdminShadowfury333 before revert after revert
5/3/2014 2:03:31 AMCArankAdminShadowfury333 before revert after revert
Before After
1 Well, we've been through this before in a previous thread on UI, but you're basically likely to get me, @CarRepairer (who loves his opaque windows and is currently going for SC-style, last I saw), and a couple others posting wildly different UI setups. 1 Well, we've been through this before in a previous thread on UI, but you're basically likely to get me, @CarRepairer (who loves his opaque windows and is currently going for SC-style, last I saw), and a couple others posting wildly different UI setups.
2 \n 2 \n
3 That being said, I'll bite: 3 That being said, I'll bite:
4 In terms of UI arrangement, what I show in my casts is how I play(ed at the time), though I don't show resource bars, core selector or facpanel when spectating, and I hide playerlist when playing 1v1. 4 In terms of UI arrangement, what I show in my casts is how I play(ed at the time), though I don't show resource bars, core selector or facpanel when spectating, and I hide playerlist when playing 1v1.
5 \n 5 \n
6 My main deviations from default 6 My main deviations from default
7 for widgets: Outline, Blurryhalo selections, Bloom, Deluxe Player List 7 for widgets: Outline, Blurryhalo selections, Bloom, Deluxe Player List
8 \n 8 \n
9 for settings: 9 for settings:
10 - COFC has smoothscrolling off, inverts middle-mouse pan direction (so it is like you are grabbing the map and moving it), and is at 70° FOV (mainly to accentuate hills so the slope is easier to make out). 10 - COFC has smoothscrolling off, inverts middle-mouse pan direction (so it is like you are grabbing the map and moving it), and is at 70° FOV (mainly to accentuate hills so the slope is easier to make out).
11 - Autogroup has everything but "Preserve Autogroups" on. Show All Commands is on "Selected Units, All with SHIFT" and "Include ally selections" on. 11 - Autogroup has everything but "Preserve Autogroups" on. Show All Commands is on "Selected Units, All with SHIFT" and "Include ally selections" on.
12 - Map Edge Extension has Curvature and Realistic Texture on, and Edge Fog off (since the more recent versions have vertex fading). 12 - Map Edge Extension has Curvature and Realistic Texture on, and Edge Fog off (since the more recent versions have vertex fading).
13 - Minimap has buttons off. I'd like to set it to use LMB instead of MMB for go-to-clicked-loaction, but I'm not sure whether that's Lua-able. 13 - Minimap has buttons off. LMB moves camera always ( new setting in SVN) .
14 - DarkHive is my theme. 14 - DarkHive is my theme.
15 \n 15 \n
16 for hotkeys: 16 for hotkeys:
17 Broadly speaking, I've crammed all command hotkeys into the first 6 columns of the keyboard, with the remaining keys used for unit AI state change commands. 17 Broadly speaking, I've crammed all command hotkeys into the first 6 columns of the keyboard, with the remaining keys used for unit AI state change commands.