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Dealing with new players better

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Date Editor Before After
5/5/2014 4:12:34 PMAUrankLyth before revert after revert
5/5/2014 4:09:19 PMAUrankLyth before revert after revert
Before After
1 I have noticed several types of noobs 1 I have noticed several types of noobs
2 -RTS Gamers who learn quickly but don't yet know ZK stuff. 2 -RTS Gamers who learn quickly but don't yet know ZK stuff.
3 -'Average Joes' who will learn, but need much more time and the right conditions to learn to play well. 3 -'Average Joes' who will learn, but need much more time and the right conditions to learn to play well.
4 -Permanubs who are unwilling or more often unable to learn. They are either kids doing their best (there are many of these), or they are people here mainly for the free giant robots and aren't interested in learning strategies. 4 -Permanubs who are unwilling or more often unable to learn. They are either kids doing their best (there are many of these), or they are people here mainly for the free giant robots and aren't interested in learning strategies.
5 \n 5 \n
6 Ideally one would identify these people early, and then direct them into separate, appropriate rooms, for example by 6 Ideally one would identify these people early, and then direct them into separate, appropriate rooms, for example by
7 -Offering tutorial streams to suit the player. Eg. ZK Tutorial for experienced RTS Gamers 7 -Offering tutorial streams to suit the player. Eg. ZK Tutorial for experienced RTS Gamers
8 -Looking at their performance against tutorial/CAI, then locking or unlocking rooms based on this performance. 8 -Looking at their performance against tutorial/CAI, then locking or unlocking rooms based on this performance.
9 \n 9 \n
10 Of course, we don't have a large enough community for many rooms. So, in the meantime, the following small changes could be useful? 10 Of course, we don't have a large enough community for many rooms. So, in the meantime, the following small changes could be useful?
11 -High ELO players were clearly marked for everyone to see by default(!), so they could wield a little bit of authority, particularly in in-game chat. 11 -High ELO players were clearly marked for everyone to see by default(!), so they could wield a little bit of authority, particularly in in-game chat.
12 -There were clear signals to new players in game reminding them to listen to the experienced players. For example a message that came up telling them their 'team captain'. 12 -There were clear signals to new players in game reminding them to listen to the experienced players. For example a message that came up telling them their 'team captain'.
13 \n 13 \n
14 This would reduce high elo rage, which in turn makes play more pleasant for nubs too. I feel particularly in the case of kids joining the game its probably crap that they usually end up getting raged at. 14 This would reduce high elo rage, which in turn makes play more pleasant for nubs too. I feel particularly in the case of kids joining the game its pretty bad that they usually end up getting raged at.
15 \n 15 \n
16 Do others agree? 16 Do others agree?