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@qwerty3w
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@qwerty3w
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I've actually been tinkering with a mutator along those lines.
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I've actually been tinkering with a mutator along those lines.
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Gunships
are
a
*role*,
like
riot/raider/skirm/etc.
They
have
the
same
counter-structure.
There
are
variations
within
the
gunships
-
BD
is
high-alpha,
Banshee
is
fast,
XXX
can
shoot
air.
.
.
but
still
they're
used
fundamentally
similarly
and
are
countered
similarly.
This
is
comparable
to
how
we
have
Pyros
and
Glaives
and
Ducks
and
Scrubbers,
which
all
have
common
raider-usage
and
counters,
but
different
detailed
mechanics.
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Gunships
are
a
*role*,
like
riot/raider/skirm/etc.
They
have
the
same
counter-structure.
There
are
variations
within
the
gunships
-
BD
is
high-alpha,
Banshee
is
fast,
rapier
can
shoot
air.
.
.
but
still
they're
used
fundamentally
similarly
and
are
countered
similarly.
This
is
comparable
to
how
we
have
Pyros
and
Glaives
and
Ducks
and
Scrubbers,
which
all
have
common
raider-usage
and
counters,
but
different
detailed
mechanics.
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So the logical conclusion is to split them into the labs. We don't have a riot lab or a raider lab or a skirmisher lab, why have a gunship lab?
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So the logical conclusion is to split them into the labs. We don't have a riot lab or a raider lab or a skirmisher lab, why have a gunship lab?
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So my approach is that the plane lab becomes the "bomber lab" and all other aircraft units are split into the various land-labs - this includes fighters and the Crane. Bomber lab is non-ploppable. While you could reclaim your land-lab for bombers, you could alternately just build a BD or a Brawler at your land-lab.
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So my approach is that the plane lab becomes the "bomber lab" and all other aircraft units are split into the various land-labs - this includes fighters and the Crane. Bomber lab is non-ploppable. While you could reclaim your land-lab for bombers, you could alternately just build a BD or a Brawler at your land-lab.
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Which creates the problem: BD + land-lab eats comms for breakfast. So comms need AA.
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Which creates the problem: BD + land-lab eats comms for breakfast. So comms need AA.
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Which is my problem - I'm trying to figure out how to bolt AA onto all comms for this mutator.
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Which is my problem - I'm trying to figure out how to bolt AA onto all comms for this mutator.
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