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More Consistant involvement in Ground with Air

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Date Editor Before After
5/10/2014 2:05:44 AMCArankPxtl before revert after revert
5/9/2014 11:59:28 PMCArankPxtl before revert after revert
Before After
1 @qwerty3w 1 @qwerty3w
2 \n 2 \n
3 I've actually been tinkering with a mutator along those lines. 3 I've actually been tinkering with a mutator along those lines.
4 \n 4 \n
5 Gunships are a *role*, like riot/raider/skirm/etc. They have the same counter-structure. There are variations within the gunships - BD is high-alpha, Banshee is fast, XXX can shoot air. . . but still they're used fundamentally similarly and are countered similarly. This is comparable to how we have Pyros and Glaives and Ducks and Scrubbers, which all have common raider-usage and counters, but different detailed mechanics. 5 Gunships are a *role*, like riot/raider/skirm/etc. They have the same counter-structure. There are variations within the gunships - BD is high-alpha, Banshee is fast, rapier can shoot air. . . but still they're used fundamentally similarly and are countered similarly. This is comparable to how we have Pyros and Glaives and Ducks and Scrubbers, which all have common raider-usage and counters, but different detailed mechanics.
6 \n 6 \n
7 So the logical conclusion is to split them into the labs. We don't have a riot lab or a raider lab or a skirmisher lab, why have a gunship lab? 7 So the logical conclusion is to split them into the labs. We don't have a riot lab or a raider lab or a skirmisher lab, why have a gunship lab?
8 \n 8 \n
9 So my approach is that the plane lab becomes the "bomber lab" and all other aircraft units are split into the various land-labs - this includes fighters and the Crane. Bomber lab is non-ploppable. While you could reclaim your land-lab for bombers, you could alternately just build a BD or a Brawler at your land-lab. 9 So my approach is that the plane lab becomes the "bomber lab" and all other aircraft units are split into the various land-labs - this includes fighters and the Crane. Bomber lab is non-ploppable. While you could reclaim your land-lab for bombers, you could alternately just build a BD or a Brawler at your land-lab.
10 \n 10 \n
11 Which creates the problem: BD + land-lab eats comms for breakfast. So comms need AA. 11 Which creates the problem: BD + land-lab eats comms for breakfast. So comms need AA.
12 \n 12 \n
13 Which is my problem - I'm trying to figure out how to bolt AA onto all comms for this mutator. 13 Which is my problem - I'm trying to figure out how to bolt AA onto all comms for this mutator.