| 1 | I'd drop CommJR and just give new players some free modules and pre-configured comms with those modules.  Start everybody out with 2 chassis, 3 weapons, and 1 of each of the range/speed/damage boosters.  Comm Slot 1 replaces CommJR for "I didn't pick a comm" default.  If a player has deleted their Slot 1 comm, they get the default comm loadout anyways.  That way players get to play in the "comm configuration" screen from day 1. | 1 | I'd drop CommJR and just give new players some free modules and pre-configured comms with those modules.  Start everybody out with 2 chassis, 3 weapons, and 1 of each of the range/speed/damage boosters.  Comm Slot 1 replaces CommJR for "I didn't pick a comm" default.  If a player has deleted their Slot 1 comm, they get the default comm loadout anyways.  That way players get to play in the "comm configuration" screen from day 1. | 
                
                    | 3 | Then 
            make 
            the 
            L2,
             
            L3,
             
            L4,
             
            and 
            L5 
            morphs 
            into 
            unlocks.
             
             
            No 
            morphing 
            beyond 
            L1 
            until 
            you 
            unlock 
            them.
             
             
            This 
            gives 
            you 
            a 
            coherent 
            place 
            to 
            explain 
            the 
            diminishing 
            returns 
            of 
            higher-level 
            morphs. | 3 | Then 
            make 
            the 
            L2,
             
            L3,
             
            L4,
             
            and 
            L5 
            morphs 
            into 
            unlocks.
             
             
            No 
            morphing 
            beyond 
            L1 
            until 
            you 
            unlock 
            them.
             
             
            This 
            gives 
            you 
            a 
            coherent 
            place 
            to 
            explain 
            the 
            diminishing 
            returns 
            of 
            higher-level 
            morphs.
             
             
            You 
            can 
            describe 
            the 
            trade-off 
            that 
            the 
            enhanced 
            specialization 
            of 
            higher-level 
            morphs 
            means 
            because 
            they're 
            also 
            lower-cost-effectiveness 
            when 
            the 
            player 
            is 
            buying 
            the 
            morph. |