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Re-balance request: air/AA

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Date Editor Before After
6/26/2014 9:27:11 AMGBrankKyubey before revert after revert
6/26/2014 9:23:29 AMGBrankKyubey before revert after revert
6/26/2014 9:21:17 AMGBrankKyubey before revert after revert
6/26/2014 9:19:54 AMGBrankKyubey before revert after revert
Before After
1 actualy 2 razorkiss will kill a licho bombing in thier range 1 actualy 2 razorkiss will kill a licho bombing in thier range
2 (as well as a number of shadows, but it varies by distance) 2 (as well as a number of shadows, but it varies by distance)
3 \n 3 \n
4 razorkiss are one of my prefered AA units, only topped by defenders 4 razorkiss are one of my prefered AA units, only topped by defenders
5 \n 5 \n
6 \n 6 \n
7 but the problem is with all AA, even hacksaws will kill at least 1 gunship per voley, before the said gunship even has a chance to shoot 7 but the problem is with all AA, even hacksaws will kill at least 1 gunship per voley, before the said gunship even has a chance to shoot
8 \n 8 \n
9 all AA is balanced to be able to kill planes to some extent, this results in it being able to masacare many gunships before they ever get into range 9 all AA is balanced to be able to kill planes to some extent, this results in it being able to masacare many gunships before they ever get into range
10 (worst offenders are chainsaws, screamers, and mobile AA)