1 |
HELL YES! HELL FREAKING YES to dirtbag change! :D
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1 |
HELL YES! HELL FREAKING YES to dirtbag change! :D
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2 |
I
dislike
the
new
trident
but
I'll
cope
whith
it,
now
it'll
be
more
vunerable
to
raven
attacks,
the
pyro's
HP
is
now
kinda
just
a
bit
under
the
line,
maybe
circle
it
onto
650?.
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2 |
I
dislike
the
new
trident
but
I'll
cope
whith
it,
now
it'll
be
more
vunerable
to
raven
attacks
hehe.
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3 |
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4 |
Pyro's HP is now kinda just a bit under the line, maybe circle it onto 650?.
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3 |
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5 |
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4 |
Rapier - Does it now only do slow or is it a diffrent attack? Because rapier was a cheap(est) defensive missile gunship and was thou squishy vauluable for defending bases(I pretty much used it as a gunship version of swifts :D).
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6 |
Rapier - Does it now only do slow or is it a diffrent attack? Because rapier was a cheap(est) defensive missile gunship and was thou squishy vauluable for defending bases(I pretty much used it as a gunship version of swifts :D).
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5 |
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7 |
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6 |
Brawler change is good, I've seen too much terra hills + Brawler harrasment.
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8 |
Brawler change is good, I've seen too much terra hills + Brawler harrasment.
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7 |
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9 |
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8 |
Tarantula also good, very good change, small yet important.
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10 |
Tarantula also good, very good change, small yet important.
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9 |
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11 |
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10 |
I dislike that much of sonar change(should put it to 800 at least), you should changed the cost accordingly, maybe a 100, or even 75(since it now covers very low compared to even basic radar), and the sonar range on urchin is just asking for trouble..
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12 |
I dislike that much of sonar change(should put it to 800 at least), you should changed the cost accordingly, maybe a 100, or even 75(since it now covers very low compared to even basic radar), and the sonar range on urchin is just asking for trouble..
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11 |
Urchins were the Stinger equailent of the defence vs underwater units, so could we get 2-3 types(light/medium/heavy) with each having more devastating effect on both price they cost and damage they do.
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13 |
Urchins were the Stinger equailent of the defence vs underwater units, so could we get 2-3 types(light/medium/heavy) with each having more devastating effect on both price they cost and damage they do.
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12 |
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14 |
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13 |
Snake/Serpent these 2 are slipery bastards, both changes made them both very good and very bad(I was thinking something more of swift version sub, no sonar feedback)...
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15 |
Snake/Serpent these 2 are slipery bastards, both changes made them both very good and very bad(I was thinking something more of swift version sub, no sonar feedback)...
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14 |
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16 |
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15 |
Skeeter change, well, how do I put this together... they got no more for me if they can't deal normal damage.. these were weak scouts that normaly nobody worries about, untill the enemy rushes you with a swarm of them and a pack of them passes your def line and proceed to level your mexes/eco.
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17 |
Skeeter change, well, how do I put this together... they got no more for me if they can't deal normal damage.. these were weak scouts that normaly nobody worries about, untill the enemy rushes you with a swarm of them and a pack of them passes your def line and proceed to level your mexes/eco.
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16 |
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18 |
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17 |
Enforcer- LOVE IT! I was bitching every game when I had to build them about their useless ness, short range, slow as hell, and no good AoE, but this, LOVE IT!
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19 |
Enforcer- LOVE IT! I was bitching every game when I had to build them about their useless ness, short range, slow as hell, and no good AoE, but this, LOVE IT!
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18 |
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20 |
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19 |
Anyway, good update :D
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21 |
Anyway, good update :D
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