Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Tourney and Balance Release v1.2.7.0

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/30/2014 4:50:49 PMHRrankIMajoI before revert after revert
6/30/2014 4:50:15 PMHRrankIMajoI before revert after revert
Before After
1 HELL YES! HELL FREAKING YES to dirtbag change! :D 1 HELL YES! HELL FREAKING YES to dirtbag change! :D
2 I dislike the new trident but I'll cope whith it, now it'll be more vunerable to raven attacks, the pyro's HP is now kinda just a bit under the line, maybe circle it onto 650?. 2 I dislike the new trident but I'll cope whith it, now it'll be more vunerable to raven attacks hehe.
3 \n
4 Pyro's HP is now kinda just a bit under the line, maybe circle it onto 650?.
3 \n 5 \n
4 Rapier - Does it now only do slow or is it a diffrent attack? Because rapier was a cheap(est) defensive missile gunship and was thou squishy vauluable for defending bases(I pretty much used it as a gunship version of swifts :D). 6 Rapier - Does it now only do slow or is it a diffrent attack? Because rapier was a cheap(est) defensive missile gunship and was thou squishy vauluable for defending bases(I pretty much used it as a gunship version of swifts :D).
5 \n 7 \n
6 Brawler change is good, I've seen too much terra hills + Brawler harrasment. 8 Brawler change is good, I've seen too much terra hills + Brawler harrasment.
7 \n 9 \n
8 Tarantula also good, very good change, small yet important. 10 Tarantula also good, very good change, small yet important.
9 \n 11 \n
10 I dislike that much of sonar change(should put it to 800 at least), you should changed the cost accordingly, maybe a 100, or even 75(since it now covers very low compared to even basic radar), and the sonar range on urchin is just asking for trouble.. 12 I dislike that much of sonar change(should put it to 800 at least), you should changed the cost accordingly, maybe a 100, or even 75(since it now covers very low compared to even basic radar), and the sonar range on urchin is just asking for trouble..
11 Urchins were the Stinger equailent of the defence vs underwater units, so could we get 2-3 types(light/medium/heavy) with each having more devastating effect on both price they cost and damage they do. 13 Urchins were the Stinger equailent of the defence vs underwater units, so could we get 2-3 types(light/medium/heavy) with each having more devastating effect on both price they cost and damage they do.
12 \n 14 \n
13 Snake/Serpent these 2 are slipery bastards, both changes made them both very good and very bad(I was thinking something more of swift version sub, no sonar feedback)... 15 Snake/Serpent these 2 are slipery bastards, both changes made them both very good and very bad(I was thinking something more of swift version sub, no sonar feedback)...
14 \n 16 \n
15 Skeeter change, well, how do I put this together... they got no more for me if they can't deal normal damage.. these were weak scouts that normaly nobody worries about, untill the enemy rushes you with a swarm of them and a pack of them passes your def line and proceed to level your mexes/eco. 17 Skeeter change, well, how do I put this together... they got no more for me if they can't deal normal damage.. these were weak scouts that normaly nobody worries about, untill the enemy rushes you with a swarm of them and a pack of them passes your def line and proceed to level your mexes/eco.
16 \n 18 \n
17 Enforcer- LOVE IT! I was bitching every game when I had to build them about their useless ness, short range, slow as hell, and no good AoE, but this, LOVE IT! 19 Enforcer- LOVE IT! I was bitching every game when I had to build them about their useless ness, short range, slow as hell, and no good AoE, but this, LOVE IT!
18 \n 20 \n
19 Anyway, good update :D 21 Anyway, good update :D