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Why 10 are being punished instead of 1?

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Date Editor Before After
7/2/2014 8:31:05 AMunknownrankShaman before revert after revert
7/2/2014 8:30:13 AMunknownrankShaman before revert after revert
Before After
1 And forcing a player to resign because of cpu usage wouldnt work too much either. Have to ask yourself these questions (as resign cannot be undone): 1 And forcing a player to resign because of cpu usage wouldnt work too much either. Have to ask yourself these questions (as resign cannot be undone):
2 \n 2 \n
3 1.) Can we be absolutely sure this person cant handle the game? 3 1.) Can we be absolutely sure this person cant handle the game?
4 2.) Is high cpu usage temporary spike? 4 2.) Is high cpu usage temporary spike?
5 3.) Is this person holding up the game severely enough to warrant a forced resign? 5 3.) Is this person holding up the game severely enough to warrant a forced resign?
6 4.) Can this be done with a gadget? 6 4.) Can this be done with a gadget?
7 5.) What is the tolerable level of slowdown before the gadget forces us to spectate? 7 5.) What is the tolerable level of slowdown before the gadget forces us to spectate?
8 \n 8 \n
9 Remember: It will be highly frustrating for those with a false positive ( eg: was a temporary spike in useage) to be forced to spectate. Is this frustration of programing a perfect system of slowdown detection worth the frustration it may cause for all people? 9 Remember: It will be highly frustrating for those with a false positive ( eg: was a temporary spike in useage) to be forced to spectate. Is this worth the frustration it may cause for all people?