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Why 10 are being punished instead of 1?

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Date Editor Before After
7/2/2014 8:37:50 AMFirepluk before revert after revert
Before After
1 @ArchShaman 1 @ArchShaman
2 >> Remember: It will be highly frustrating for those with a false positive (eg: was a temporary spike in useage) to be forced to spectate. Is this worth the frustration it may cause for all people? 2 >> Remember: It will be highly frustrating for those with a false positive (eg: was a temporary spike in useage) to be forced to spectate. Is this worth the frustration it may cause for all people?
3 \n 3 \n
4 my proposed solution can handle this. 4 my proposed solution can handle this.
5 we give player a time to solve his temporary lag spike problem, we even give him a chance to pause a game if community want to wait for him to solve his problem( in cases when it takes more than 60 seconds) . 5 we give player a time to solve his temporary lag spike problem, we even give him a chance to pause a game if community wants to wait for him to solve his problem( in cases when it takes more than 60 seconds) .
6 \n 6 \n
7 Now it's frustrating for _everyone_ when someone turns their game into chess... 7 Now it's frustrating for _everyone_ when someone turns their game into chess...