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Why 10 are being punished instead of 1?

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Date Editor Before After
7/2/2014 9:01:22 AMPLrankFailer before revert after revert
7/2/2014 9:00:36 AMPLrankFailer before revert after revert
7/2/2014 8:59:50 AMPLrankFailer before revert after revert
7/2/2014 8:59:33 AMPLrankFailer before revert after revert
7/2/2014 8:58:37 AMPLrankFailer before revert after revert
Before After
1 I think there should be average players speed calculated, then every player whose speed is lower than average-0.2 (or -0.15) for 5-10 seconds should be marked as lagger. 1 I think there should be average players speed calculated, then every player whose speed is lower than average-0.2 (or -0.15) for 5-10 seconds should be marked as lagger.
2 \n 2 \n
3 Using lagger/afk ''tag'' will allow player to come back to game when eitehr his CPU will get normal again, or average game speed falls so low, that he won't slow the game himself so much, thus won't be harmful anymore. 3 Using lagger/afk ''tag'' will allow player to come back to game when eitehr his CPU will get normal again, or average game speed falls so low, that he won't slow the game himself so much, thus won't be harmful anymore.
4 \n 4 \n
5 Calculatin average game speed will help us avoiding situations when on huge 2hours 21412533metal game no1 can keep up, and every1 gets auto-lagged/specced/whatever. Average dissallows this, as it has to be calculatd from players speed, and wil never fall so low to mark every player as lagger ^^. 5 Calculatin average game speed will help us avoiding situations when on huge 2hours 21412533metal game no1 can keep up, and every1 gets auto-lagged/specced/whatever. Average dissallows this, as it has to be calculatd from players speed, and wil never fall so low to mark every player as lagger ^^.
6 \n
7 Also, player who is marked as lagger/afk should be excluded from av speed calculations (which should be obvious).