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Why 10 are being punished instead of 1?

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Date Editor Before After
7/2/2014 10:35:21 AMPLrankFailer before revert after revert
7/2/2014 10:35:04 AMPLrankFailer before revert after revert
Before After
1 [quote] 1 [quote]
2 1.) The only way to not impact game speed is via spectating. 2 1.) The only way to not impact game speed is via spectating.
3 2.) The only way to get an active player to spectate is via resign. 3 2.) The only way to get an active player to spectate is via resign.
4 3.) Resignation is final. 4 3.) Resignation is final.
5 4.) If 3 was not final, it would lead to exploitation of the code to get a sort of map hack. 5 4.) If 3 was not final, it would lead to exploitation of the code to get a sort of map hack.
6 5.) 5-10 seconds isnt a long time to count for spikes. What if a spike lasted for 11 seconds? Its a real possibility that needs to be taken into account for. I again suggest a longer duration like 45-60 seconds.[/quote] 6 5.) 5-10 seconds isnt a long time to count for spikes. What if a spike lasted for 11 seconds? Its a real possibility that needs to be taken into account for. I again suggest a longer duration like 45-60 seconds.[/quote]
7 I see an opportunity to bring team-specs back. And make team-spectating not final. Viola - fixed.
7 \n 8 \n
8 I see an opportunity to bring team-specs back. And make team-spectating not final. Viola - fixed.
9 Or even simpler. Make ppl who lagged/afked not affect game speed. They are lagging anyway, what is the point of waiting for them? Even if they magane to catch up, they will start lagging shortly after. 9 Or even simpler. Make ppl who lagged/afked not affect game speed. They are lagging anyway, what is the point of waiting for them? Even if they magane to catch up, they will start lagging shortly after.