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[quote]
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[quote]
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1.) The only way to not impact game speed is via spectating.
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1.) The only way to not impact game speed is via spectating.
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2.) The only way to get an active player to spectate is via resign.
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2.) The only way to get an active player to spectate is via resign.
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3.) Resignation is final.
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3.) Resignation is final.
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4.) If 3 was not final, it would lead to exploitation of the code to get a sort of map hack.
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4.) If 3 was not final, it would lead to exploitation of the code to get a sort of map hack.
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5.) 5-10 seconds isnt a long time to count for spikes. What if a spike lasted for 11 seconds? Its a real possibility that needs to be taken into account for. I again suggest a longer duration like 45-60 seconds.[/quote]
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5.) 5-10 seconds isnt a long time to count for spikes. What if a spike lasted for 11 seconds? Its a real possibility that needs to be taken into account for. I again suggest a longer duration like 45-60 seconds.[/quote]
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I see an opportunity to bring team-specs back. And make team-spectating not final. Viola - fixed.
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\n
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\n
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I see an opportunity to bring team-specs back. And make team-spectating not final. Viola - fixed.
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Or even simpler. Make ppl who lagged/afked not affect game speed. They are lagging anyway, what is the point of waiting for them? Even if they magane to catch up, they will start lagging shortly after.
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Or even simpler. Make ppl who lagged/afked not affect game speed. They are lagging anyway, what is the point of waiting for them? Even if they magane to catch up, they will start lagging shortly after.
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