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By asking a simple question about previous experience we can direct newbies towards information and tutorials that suits them. The web/ZKL interface could ask:
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By asking a simple question about previous experience we can direct newbies towards information and tutorials that suits them. The web/ZKL interface could ask:
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2 |
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2 |
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3 |
"Have you played real time strategy games before?"
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3 |
"Have you played real time strategy games before?"
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4 |
A) No, not at all or not much.
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4 |
A) No, not at all or not much.
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5 |
B) Yes, mostly single-player or for fun
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5 |
B) Yes, mostly single-player or for fun
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6 |
C) Yes, competitively - just tell me about ZK
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C) Yes, competitively - just tell me about ZK
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7 |
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7 |
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Their
answer
could
determine
what
information
appears
in
interface
-
including
big
buttons
suggesting
tutorial
missions
they
should
do
before
playing
multiplayer.
Completion
of
missions
removes
the
buttons
and
will
either
unlock
rooms
or
remove
warnings
from
multiplayer.
The
missions
suggested
for
each
answer
would
be:
|
8 |
Their
answer
could
determine
what
information
appears
in
interface.
C
just
needs
to
know
how
to
adapt
their
skills
to
ZK,
while
A
really
needs
to
start
at
the
start.
Big
buttons
appear
suggesting
tutorial
missions
players
should
do
before
playing
multiplayer.
Completion
of
missions
removes
the
buttons
and
will
either
unlock
rooms
or
remove
warnings
from
multiplayer.
The
missions
suggested
for
each
answer
would
be:
|
9 |
\n
|
9 |
\n
|
10 |
A) Basic interface, Units, ZK features, Teams training
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10 |
A) Basic interface, Units, ZK features, Teams training
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11 |
B) Units, ZK features, Teams
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B) Units, ZK features, Teams
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C) ZK features
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12 |
C) ZK features
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13 |
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13 |
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14 |
The Teams training teaches expand/raid/dont porc/dont suicide.
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14 |
The Teams training teaches expand/raid/dont porc/dont suicide.
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15 |
The ZK features just tells players how the features unique to ZK, like overdrive multiplier etc.
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15 |
The ZK features just tells players how the features unique to ZK, like overdrive multiplier etc.
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Some of the good tutorials we have already or could be easily morphed to fill these roles.
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Some of the good tutorials we have already or could be easily morphed to fill these roles.
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17 |
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17 |
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So, does this question, steams and tutorial-set handle new players well? Should we work towards this goal?
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So, does this question, steams and tutorial-set handle new players well? Should we work towards this goal?
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