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Cool. And so, the description.

Most people won't care to read into the full details of the psychological arsenal. So I will divide my descriptions into different depths of observation. Feel free to use the first level observations, or dedicate your patience to know the full depth of the amoral rabbit hole.

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Level 0 - Make the opponents panic. If they panic, they perish.
[Spoiler]
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Reward for reading this far:
[Spoiler]---
Most people seemed to underestimate the power of psychological warfare, focusing merely on the effectiveness of the destructive weaponry rather than on the intent behind it. I tried to warn them before, but I don't care anymore: All that matters now is that these war generals will fall themselves to their ignorance.
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Now how am I going to make the opponents panic? What does it mean to "remind the opponent of what they did?" Of the future they can never have?

Level 1. - The harvest of panic
[Spoiler]---

Level 2 - Repurposing corroded weapons

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That reminds me. An informational war is coming.
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[Spoiler]---

Level 3 - Converting the broken opponent
[Spoiler]---

Level 4. - Mastery

https://lobotomycorp.fandom.com/wiki/The_Silent_Orchestra

This is a manifestation of a delusion that many have yet to acknowledge.
[Spoiler]---

Final request

Express the psychological weapons yourself, if you wish. Remember that another war is coming, an informational war. In it, the worst weapons of informational infighting will be revealed, and they will be used as weapons on the battlefield rather than tokens for victory or loss; informational weapons with their own durability, hit points, time cost, resource cost, so on and so forth.