Luaforming the ground instantly would presumably fix the issue.
Additionally, there seems to exist both an Spring.SetUnitBuildSpeed with a separate option for controlling engine terraform speed, and a terraformSpeed unitdef tag (defaulting to repairSpeed)
Additionally, there seems to exist both an Spring.SetUnitBuildSpeed with a separate option for controlling engine terraform speed, and a terraformSpeed unitdef tag (defaulting to repairSpeed)
Zero-K is a free real time strategy (RTS), that aims to be the
best open source multi-platform strategy game available :-)
