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Title: Bakuhatsu's Battle
Host: USrankBakuhatsu
Game version: Zero-K v1.8.12.1
Engine version: 104.0.1-1544-ge1f249f
Started: 6 days ago
Duration: 7 minutes
Players: 2
Bots: False
Mission: False
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Team 1

USrankBakuhatsu
Team 2

USrankLegomenon
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5 days ago
I had a Ripper get stuck on a small land ridge starting around 4:20 in this game. The unit wasn't involved in any fight so didn't get impulsed there, but had odd looking pathfinding before ending up there.

Not sure if it's a map bug, a game bug, or an engine bug. Screenshot of the Ripper after getting stuck:

+0 / -0

5 days ago
as a quick fix, ripper is lucky here in the sense that it's weapon changes terrain. forcefire the ground below it by f then alt+left click to click through any units and target the ground directly benieth the cursor ignoring unit snapping. Not saying that this isn't a pathfinding tradgedy(it is).
+1 / -0
Good point, I realized that when posting but forgot to mention it, that's a useful PSA :D (In the actual game, I didn't notice the problem for a couple of minutes, and wouldn't have realized the fix fast enough, even if I wasn't losing everywhere anyway... I just wanted to report the bug if that can help it getting fixed)
+0 / -0


5 days ago
[Spoiler]
+2 / -0